‘Cloudlands: VR Minigolf’ Level Editor Makes Building New Courses As Easy as Legos

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Cloudlands: VR Minigolf’s new level editor makes creating and sharing new courses a snap.

Level editors in videogames can greatly expand available content thanks to community-made creations, but actually learning how to use them can involve a steep learning curve, often leaving only a small number of dedicated creators to the task of making new content. Thanks to the intuitive nature of VR motion controls, that’s all about to change.

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Cloudlands: VR Minigolf has launched a level editor in their latest update, allowing users to pick, place, and snap together course segments with incredible ease. Even more advanced components, like the game’s frequent cannons (which shoot your ball to a predefined location) can be placed and aimed as easily as a toy. You can add scenery just as easily by dragging and dropping props into position.

The trailer above shows the level editor in action and some of the inventive courses players have already created.

Once your level is built, the game allows you to share courses with the community directly through Steam and there’s already more than 200 player-made courses. Players can rate and favorite courses, allowing the best to float to the top.

The latest update also upgrades the game to Unity 5.4, which developer Futuretown says increases performance on some systems. Later updates are planned to expand the level editor further with more pieces.

Cloudlands: VR Minigolf, which currently run $20, is well rated on Steam (80% positive) and I also found it quite enjoyable in my hands-on preview earlier this year.

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."