A series of Early Access updates to Compound have brought a handful of fun new weapons to the game’s 8-bit rougelike gameplay, culminating in a “massive overhaul” which introduces new enemies and offers SteamVR Input for custom input binding between controllers.

Compound is a unique indie VR game which recently received Road to VR‘s 2018 Design Award for Excellent in Indie Development. The game is defined by its authentic 8-bit style, procedurally generated level layouts, and fun interactive weapons.

With sole developer Bevan “NotDead” McKechnie recently transitioning to working full time on the project, we’ve seen a string of Early Access updates in the last few months which have collectively brought several new weapons, a new environment, and various tweaks to gameplay.

Image courtesy Bevan McKechnie

New weapons include the Assault Rifle which McKechnie describes as a “sidegrade” over the existing SMG. “It’s very accurate, especially when fired in small bursts. The longer you hold down the trigger, the less accurate it will be, but the first shot or two will also be perfectly accurate. The assault rifle also features holographic sights. Much better than the SMG at medium to long ranges, but still loses to the SMG in raw DPS (damage per second) at close range,” he wrote in the update.

Image courtesy Bevan McKechnie

There’s also the Bouncer Shotgun, “At first, it might seem underpowered, but with mastery it becomes a versatile weapon at all ranges.

Image courtesy Bevan McKechnie

And the Laser Rifle which has “incredible damage output at the cost of a very slow reaction time. Hold the trigger to start charging the weapon. When the charge is full it will unleash a devastating barrage of laser fire. Shares ammunition with the railgun.”

Image courtesy Bevan McKechnie

And for those times when you need some explosive power, there’s the Rocket Launcher. “As you can probably guess, the rocket launcher fires an explosive projectile that travels in a straight line and explodes on impact. Splash damage can be used to great effect.” The same patch also brought a new holographic sight to the Railgun.

As before, the four new weapons each have their own unique sounds, loading, and reloading mechanics which bring intrigue to their operation. The Laser Rifle in particular has a wonderful charging sound effect just before it releases its deadly barrage, while the bullpup design of the Bouncer Shotgun forces you to reload in a way that feels different than the other magazine-fed weapons. The Rocket Launcher packs a punch but reloading isn’t something you’ll want to do in the heat of battle as you’ll need to tilt it far forward and stick a new rocket in the back before reshouldering and taking aim.

Following the weapon updates, V0.1.14 brought a new “Executive” map environment, and a more detailed city skybox.

Released just last week, McKechnie says that V0.2.0 represents a “massive overhaul.” First and foremost the update adds a new Railgun Stalker enemy which will deal big damage if you can’t dodge or get out of line of sight. There’s also a new variant of the Drone enemy, the Rapid Fire Attack Drone, which has rapid fire machine guns. In this update players can also dual wield weapons.

Image courtesy Bevan McKechnie

Part of the “massive overhaul” in V0.2.0 comes under the hood, as Compound has been upgraded to SteamVR 2.0 API, which brings support for upcoming hardware like Valve’s Knuckles controllers, and allows users to adjust inputs on existing controllers as they see fit thanks to the SteamVR Input system. That means that you can go to the Devices menu under SteamVR and click Controller Input Binding to decide which inputs you want to use on your controller and how they will interact with the game.

McKechnie says that V0.2.0 required a rewrite of much of the code-base, and while that took some time, it will make it easier to add new features as development continues, “especially weapons.”

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."
  • johnny

    One of the best VR games out there, sadly under hyped / underrated

    • Electric Lunatic

      I really hope the game will be available on Oculus Quest eventually. It looks like a perfect match.

  • Jistuce

    “authentic 8-bit style”

    Sorry, which 8-bit platforms ran Wolfenstein 3D? Compound is fantastic, but there’s nothing 8-bit about it.

    • benz145

      I was referring mostly to the graphical style. Is 16-bit more appropriate?

      • Jistuce

        There ARE 16-bit ports of Wolfenstein 3D, as well as other early FPSes, so it is technically better, but still very misleading. (And Wolfenstein was designed for a 32-bit platform originally.)
        I’d just call it reminiscent of early first-person shooters.

        Not everything with discrete pixels is 8-bit or 16-bit style, and it does get tedious seeing them referred to as such.

        • Downvote King

          An MS-DOS 80386/80486 game is technically 32-bit, but I think it fits more squarely in the 16-bit generation of game development. Granted, these delineations are a bit arbitrary in retrospect, with oddities like the 64-bit Atari Jaguar falling into the same window as the SNES, and overlapping with the PS1, it does seem like colloquial use of 16-bit as a generation is still pretty accurate to games like Wolfenstein, but it is on the cusp. 8-bit definitely doesn’t work, although I could see the pixelated style and transposing that from an 8-bit 2D game to Compound as one perspective, a lot of people attribute this to Minecraft as well.

  • JesuSaveSouls

    A very cool game that puts you into the retro era in a virtual way.

  • Benjamin Orlowski

    This is one of my favorite VR games. Easy to jump into and have fun. Hard to master. Always something new in the updates.

  • kool

    I want this on psvr does it have co op!?

  • Firestorm185

    I forgot this was early access before, cause I’ve been playing with that stuff for ages

  • Les Vega

    This was not one of my better liked games at release but the solid updates and active response by the dev have really helped it grow into one of my most played games for when im in a vr mood but don’t know what to play.