Robinson: The Journey’s recent Steam release got off to a rocky start with a fatal bug which prevented players from even starting the game. Today, a 140MB patch from Crytek appears to have fixed the problem.

Yesterday we reported on Robinson: The Journey’s launch on Steam which lacks support for the platform’s most populous VR headset, the HTC Vive, and still unfortunately doesn’t include motion controls. Until now, those were the least of developer Crytek’s worries, because a critical bug was preventing a significant majority of owners from even launching the game. The recent Oculus Home release of the game didn’t exhibit the same issue.

robinson-bugThe bug, apparently in place for nearly six days since the game’s Steam release, caused a ‘Platform Error’ pop-up at launch which prevented the game from running. Today a 140MB patch has cleared that issue. Here’s the changelog as shared by Crytek:

We implemented an Update to address the Steam entitlement issue reported by our community. Players will no longer get blocked by an entitlement error on Steam if they launch the game. We also added a few more minor improvements:

• Fixed an issue which blocked players from launching the game with an “User not entitled” message. Players are now able to launch the game without the entitlement message being triggered.
• Minor improvements on SSDO, Antialiasing and Shadow settings which could cause rendering issues.
• General improvement on game stability with specific hardware setups

Now Rift owners can actually play Robinson: The Journey through Steam. And while reports of the bug on the game’s discussion board have been quelled, the board is now largely consists of questions about the lack of Vive and motion controller support.

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."