‘Crunch Element’ Inches Past Crowdfunding Goal with Less Than a Week to Spare

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Crunch Element is an upcoming VR game that challenges you to breech heavily-guarded compounds with physics-based explosive charges, guns, and your wits.

Update (January 30th, 2020): Crunch Element has done it with only five days left to go. At the time of this writing, the studio has garnered $10,359, putting it just over its $10k goal.

The original article follows below:

Original Article (January 28th, 2020): The game’s Kickstarter campaign, which first launched earlier this month, is attempting to garner $10,000 from backers. With a week left in the ‘all or nothing’ crowdfunding campaign, the project has already received nearly 90% of the required funding.

Using wall charges, grenades, and other explosive weapons, the game tasks you with blowing holes in walls, ceilings, and floors to crack open entry points to compounds.

Here’s how indie studio Black Box VR Lab describes the action:

Two charges, you decide. One to distract the guards, the other to crack an entry point to the compound. Your raid begins earlier than expected when you turn the corner and see one… a guard. Its weapon snaps towards you, but after two muffled thuds from the weapon of your own, drops to the ground. No time to spare, one charge it is. You place the explosive on the wall and clack the detonator the instant you have an angle with your rifle. The shock wave from the explosion roars through the air and rips the open the wall, hurling debris inward. Gripping your weapon tightly, you enter the compound…”

A rogue-like procedurally generated ‘Infinite Mode’ is also said to arrive alongside an upgrade system that will include mods for gear, weapons, and avatars. Like many rogue-like games, upgrades and found items are said to reset when the player dies.

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Crunch Element is slated to launch on Steam Early Access for PC VR headsets in March 2020.

Both Oculus Quest and multiplayer support are planned to be completed before full release, which Black Box says should arrive sometime in late 2020.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • brandon9271

    I really like the “retro” art style!

  • Alextended

    Why not help projects that don’t look like they’ll make their goal rather than post about this and then in a couple days also how Crunch Element did make it’s goal and so on and so forth until you also report the final exceeded % and future progress past that point.

    Nothing against Crunch Element, it looks badass and I can’t wait to play it and I’m glad it got enough publicity to reach this point, but more projects out there aren’t as lucky as this one or Panther VR which got just enough “influencer” and other media hype.

    This looks like a crazy cool one man passion project (presumably the money will let him hire some help) where he’s done all modeling, level design, programming and even 2D animation all by himself, that’s crazy considering all of it requires different skillsets. Yeah it looks unfinished, that’s the point of Kickstarter, not to promote near finished stuff.

    https://www.youtube.com/watch?v=YOyoN1xuk9g

    https://www.kickstarter.com/projects/supersanegames/bakemono-demon-brigade-tenmen-unit-01

    • Baldrickk

      3.5%. May very well be that the article did enough to tip it over the edge.

  • UPDATE: They passed the kickstarter!!

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  • I thought it looked like a really impressive Quest game, but it’s a bit so-so for PCVR. It does make me think of a few new things I could add to my Quest game (QuestORama, free on SideQuest).