Late last week D-Link announced a new Wi-Fi 6 dongle designed for Quest 2 that provides a dedicated wireless connection to your PC, letting you play PC VR games without the hassle of long cables or needing an exceptionally good router. Now the company has listed the dongle for sale, priced at $99.

Update (October 4th, 2022): D-Link has officially released its VR Air Bridge dongle for $99, available in the US only. The unit comes with the dongle, cabled dock that connects to your PC via USB 3.2 gen 1 port, and quick start guide.

If you’re looking for an alternative to plonking down a full Benjamin for wireless PC VR gaming on Quest, definitely check first whether Air Link already works well on your Wi-Fi router. You may also want to see if Virtual Desktop is right for you, since it contains a lot more settings to mess around with to fit your specific PC hardware.

The original article announcing VR Air Bridge follows below:

Original Article (September 30th, 2022): VR Air Bridge (DWA-F18) is said to include D-Link’s Wi-Fi 6 firmware and Meta’s proprietary VR algorithms for low latency wireless connectivity and improved Wi-Fi efficiency, essentially serving up a plug-and-play solution that’s both compact and simple to install.

It also doesn’t tie up bandwidth on your home network, letting you connect to your PC more directly than you might otherwise when using Meta’s wireless Air Link function.

Both the wired Link and wireless Air Link function on Quest lets you play PC VR games from the official Meta PC Store, Steam, and Viveport. Granted, you’ll need a PC capable of playing VR games to make use of D-Link’s new VR Air Bridge.

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Other requirements include a Windows 10 PC with a USB 3.2 gen 1 port and Meta’s PC VR software. Find out here if your PC is VR-ready.

There’s no pricing or ship date yet on D-Link’s VR Air Bridge; D-Link says it will be available in North America “soon” (see update). We’ll be keeping our eye out nearing Connect 2022, Meta’s XR developer conference which takes place October 11th.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.