Beat Games, the Czech Republic-based indie developers behind smash hit rhythm game Beat Saberare aiming to make a big splash in Asia with a newly revealed dedicated arcade machine.

The cabinet was created in partnership with SKonec Entertainment, a Seoul-based company that recently opened a VR multiplex called VR SQUARE.

The arcade cabinet itself features a monitor for spectating, an overhead cable management system, and appears to be powered by a HTC Vive headset, as evidenced by an image reported by Korean publication MK News. An alternative image obtained by VR Focus also features a Windows “Mixed Reality” VR headset in play.

The developers say in a recent tweet that the arcade machine’s public debut will begin this September at KVRF in Seoul, and the GTI Expo in Guangzhou, China.

A full list of participating arcades isn’t available at the time of this writing, but the company says more info regarding locations will be coming soon.

As for the West, Beat Games has already penned a deal with Springboard VR to bring Beat Saber to VR arcades across North America and Europe.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • Molmir

    The image is showing a vive :)

  • Alan Dail

    yea, it does show a Vive, I wonder how they are tracking it

    • Mythos88

      The pic on the right is an Odyssey. Hopefully that is the headset they are using

      • Alan Dail

        there was only the one picture when I posted. Why would you hope it’s the odyssey, the tracking is better on the Vive.

        • Mythos88

          Since they stated it is using WMR, then hopefully the Odyssey will be their choice. Also WMR tracking is good enough, I would take an Odyssey over a Vive

  • Sleeves

    That’s cool and all, but those light saber controllers better not come out in this. With expert+ songs especially, that’ll be impossible to use. People already have grip problems with the standard vive controllers, so I’d imagine that would be the opposite of fun.

    • VRgameDevGirl

      Interesting, what controllers r u talking about? Link?

    • Juan Ritz

      The only time that I have any problems with gripping the standard Vive controllers while playing Beat Saber is when I get really sweaty. Though I do realize that some people prefer the touch controllers because they’re lighter.

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