An update to DiRT Rally 2.0 (2019) today has finally brought VR support to the game. Now available for $60 on Oculus and Steam, the game offers support for Rift, Index, and HTC Vive, though developer Codemasters also confirmed that PSVR support won’t come to the PS4 version of the game.

Launched earlier this year, VR support was not initially planned for Dirt Rally 2.0, but the VR community rallied (ahem) to get developer Codemaster to add VR as the studio had done with the original Dirt Rally (2015).

Today it’s finally happened. The game’s 1.7 update adds the VR feature to the Steam version, and the game has also launched for Rift and Rift S on the Oculus store.

While Codemasters says the game offers ‘OpenVR support’, only Index and Vive are listed on the Steam page. Other SteamVR compatible headsets like Rift, Odyssey, and Pimax ought to work too, though we’ve reached out to the studio to confirm.

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“Since launch our community has been very vocal about wanting a VR version of DiRT Rally 2.0, so we’re delighted to bring this to the PC version,” said Ross Gowing, Dirt Rally 2.0 Game Director at Codemasters. “It turns out that for many of our players VR is the only way to experience a rally game, and this will enable them to enjoy playing like never before.”

Image courtesy Codemasters

The Oculus version of Dirt Rally 2.0 also comes with exclusive community challenges and five Oculus-branded car liveries. However, it sounds like some of the game’s content isn’t yet available on the Oculus version, as Codemasters notes, “all Dirt Rally 2.0 post release content will be made available for Oculus at a later date.”

As part of today’s update, Codemasters said they do not plan to bring PSVR support to the PS4 version of the game.

Like every VR supported sim racing game, Dirt Rally 2.0 is going to play best with a dedicated racing wheel and pedals. Luckily we’ve got a great set of recommendations here right here.

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."