Another entrant in the rapidly burgeoning wireless VR segment appears as DisplayLink prepares to present their new WiGig 60Ghz wireless VR technology at next week’s E3 convention and, according to a recent hands-on, it’s looking pretty impressive.

Given recent opinions shared by the founder of Oculus, that current generation virtual reality headsets would not see a successor until 2018 at least, it’s fallen to other technology leaders to push the state of VR hardware forward. The next most enticing prospect to enhance the PC VR experience are wireless VR add-ons that let VR enthusiasts cut the cord on their high-end VR headsets.

The market is already starting to look pretty busy, with Road to VR taking a look at several solutions both ready for retail and in the works. Now, veteran video protocol specialist DisplayLink is due to debut their own solution to the world at next week’s E3 gaming convention in LA.

SEE ALSO
Hands-on: IMR's Wireless VR System Aims to Untether Today and Tomorrow's VR Headsets

HTC Vive with DisplayLink XR prototype receiver and transmitter [Image courtesy: Tom’s Guide]
DisplayLink XR is a system which utilises the WiGig (short for ‘Wireless Gigagbit Alliance’) garnered 60Ghz wireless video standard and, according to DisplayLink is capable of delivering dual 4k (3840×2160) video signals at a whopping 120Hz. Tom’s Guide got an exclusive sneak peek at a prototype iteration of the technology recently and according to them, when coupled with an HTC Vive, which sports dual 1080×1200 resolution OLED panels running at 90Hz, the new system delivers “razor-sharp”, low latency wireless image quality. Such was the proficiency of DisplayLink XR demo, which was powered by the company’s latest DL-8000 chipset, that Tom’s Guide said “We couldn’t even tell that the difference between corded and uncorded use.” Sounds impressive.

TP-Link 7200ad router, the world’s first WiGig router, unveiled at CES last week

WiGig (Intel’s chosen solution) is, as the name suggests, a wireless multi-gigabit networking standard which dramatically increases over-the-air bandwidth over standard WiFi over short distances (the same room). In actual fact, the name ‘WiGig’ is a shortening of the organisation (Wireless Gigabit Alliance) which helped define the IEEE 802.11ad 60GHz standard. WiGig is aimed at very high bandwidth data uses, such as the broadcast of multi-gigabit uncompressed video and audio streams. Although its uses are more limited (short range, doesn’t work well through walls) it is ultimately a very high speed general purpose network standard in the same way as other WiFi standards. Bottom line, if you buy an 802.11ad compatible router, it’ll not only be backwards compatible with your older devices, you’ll be able to use that extra bandwidth for any sort of data transfer, not just video and audio. WiGig data rates max out at 7 gigabits per second per channel.

The system, as with the likes of TPCAST’s WirelessHD based system, requires the user to strap a receiver to the top of their VR headset, with a transmitter and encoder (powered by a proprietary compression system) relaying the digital video signal from the PC. In the case of DisplayLink XR (still at the prototype stage), that head mounted box is formidable in size at present with no details of how much it weighs. I’d hope and expect to see this form factor improved as the system edges closer to a final release. Speaking of which, although DisplayLink have not yet settled on a date for making the unit available to the public, they are tossing around a possible price of $249, which is close to the aforementioned $220 TPCAST wireless VR system, which went up for sale last month.

SEE ALSO
HTC and Intel to Show New WiGig Wireless VR Solution at E3 2017 (Updated)

Road to VR are of course on the ground at E3 2017 next week and will do our best to get our hands on the new DisplayLink XR system while we’re there.

Newsletter graphic

This article may contain affiliate links. If you click an affiliate link and buy a product we may receive a small commission which helps support the publication. More information.


Based in the UK, Paul has been immersed in interactive entertainment for the best part of 27 years and has followed advances in gaming with a passionate fervour. His obsession with graphical fidelity over the years has had him branded a ‘graphics whore’ (which he views as the highest compliment) more than once and he holds a particular candle for the dream of the ultimate immersive gaming experience. Having followed and been disappointed by the original VR explosion of the 90s, he then founded RiftVR.com to follow the new and exciting prospect of the rebirth of VR in products like the Oculus Rift. Paul joined forces with Ben to help build the new Road to VR in preparation for what he sees as VR’s coming of age over the next few years.
  • GrangerFX

    Anyone else at all concerned about putting that much RF gear that close to your brain?

    • matnojje

      No

    • Stefan Weiland

      If too concerned you can always put your Alu hat on

    • Mr Whitenoise

      near your brain is only the receiver, which doesnt emit much.

    • Skippy76

      Im more worried about having lithium batteries on my head or anywhere on my body! I think I’ll keep the wires until they lower the bulk of all that hardware. The neck spine can’t hadle much more weight

    • Bruce Nmezi

      You get much more radiation exposure by standing outside on a sunny day.

      • Me

        References?

    • Firestorm185

      SAO much? xD But yeah, tbh that is REALLY big.

    • cegli

      No, there is nothing harmful about the 60GHz frequency. Radiation does not break bonds (cause cancer) until it becomes ionizing.

      Wireless VR: 60 GHz

      Visible Light: 385–750 THz

      UV (start of ionizing radiation): 750–950 THz

      X-Rays: 30 petahertz – 10 exahertz

      Gamma Rays: >10 exahertz

      WiGig would have to use a frequency 13,333 higher to become as
      dangerous as being in the sun (UV), and use a frequency 166,666,666
      times higher to reach what we typically think of as radiation.

  • REP

    I don’t care about all these wireless craps until i see a better vr display. Vive 2.0 cannot come any quicker. They need to come out and announce that they’re in partnership with Google and Sharp display with foveate rendering because all these wireless don’t make sense if the resolution is not keeping up.

    • NooYawker

      I think Samsung is making the best VR lenses right now.

      • sfmike

        Right no god rays. So annoying.

    • FellowJello

      eMagin has been developing 2k x 2k 120hz oled micro displays, they just need to get the optics refined. So we’re getting there.

      • Gerald Terveen

        And they need to build the factory to mass produce them at consumer scale which is likely to take another 2 years from now!

        • FellowJello

          I hope not, They’ve been working on them since 2014 for the military

      • Andrew Jakobs

        But the FOV with those microdisplays is really awful. No matter how high the resolution, if the FOV is crap then it’s a no go..

      • A. Rojas

        I don’t think the issues is the high res displays as much as there ability to drive them at 90 plus FPS.

        not sure today’s GPUs are up to the task.

        Hopefully soon.

    • victor

      I agree.
      Can’t wait for more fov and res!! Wireless I can wait.

    • A. Rojas

      I disagree. The horsepower to drive real high res display at acceptable FPS doesn’t seem to be there yet.

      Doesn’t matter how good the screen is off you can’t have good experience or keep from getting sick.

      Current displays, though not perfect, offer good immersion and going wireless would be fantastic.

      By the time we get high res and wireless all probably be willing to buy again. For now make my Vive wireless.

      • A.E. W

        It should already be possible based on what Nvidia promised with their current gen cards. Single pass stereo rendering would have cut the performance demand in half and yet still no signs of it being actively implemented, sad.

  • Vademecum

    Any guess on the range in an empty room?

    • Vademecum

      I guess 10 meters radius

    • A. Rojas

      I line of sight so needs to be in the same room, but my guesses is the range is greater than what anyone will need and more than what there lighthouses will allow.

      I had an HDMI wireless transmitter based on 60 Ghz connecting my projector and AV receiver at a distance of 50 feet and it worked without issue for five years.

  • In ten years time all of this will seem like child’s play compared to the VR headsets we’ll be seeing. VR is moving fast towards the future. Exciting times indeed.

  • Luke

    VR Wireless is scaring me. I choose the wired versions.