‘Doom VFR’ Devs Detail Gameplay, Setting, and Locomotion in New Video

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In 2016, Bethesda announced it was working on a Doom VR project, and earlier this year at E3 the company revealed it as Doom VFR. Due to launch in Q4 2017, a Q&A video with the game’s developers shines more light on the kind of gameplay and world that players can expect.

One important thing to note (if you didn’t catch it by now) is that Doom VFR is not a VR adaptation of the franchise’s latest title, Doom (2016). The game is a new Doom experience built from the ground up for VR. In fact, you’ll play a new protagonist—or perhaps a series of them, as your digital consciousness gets transferred between different computer systems and cybernetic entities, the developers reveal.

The video also offers more detail on locomotion, which the devs say is based on teleportation and dashing, ensuring that Doom VFR maintains Doom’s signature breakneck locomotion pace.

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'Doom VFR' Pre-order Available for $30, a Separate "standalone VR game" from 'Doom'

Doom VFR is due to launch in Q4 2017 on PSVR and HTC Vive for $30. No Rift support has been announced yet, but the company claims they “plan on supporting as many platforms as we can.”

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."