Rebellion Unveils ‘Sniper Elite VR’ Gameplay Footage, PC VR & PSVR Confirmed

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At E3 today, Rebellion unveiled some fresh gameplay footage and revealed more details behind Sniper Elite VR, the critically acclaimed shooter’s first VR game. The studio also confirmed that PS Aim support is definitely coming to the PSVR version of the game in addition to support for PC VR headsets.

Created in partnership with UK-based studio Just Add Water, Sniper Elite VR takes place in World War II Italy, set prior to the events of Rebellion’s latest entry in the series, Sniper Elite 4 (2017). Unlike previous Sniper Elite titles, the VR game is delivered in the first-person.

Image courtesy Rebellion, Just Add Water

With a brand new story written by Tony Schumacher, author of the John Rossett novels, Sniper Elite VR embeds you in the Italian resistance fighting against the Nazis where you’ll be able to explore an array of maps including villages, airfields, and underground bunkers as you fight back to rid Sicily of the U-Boat menace.

Weaponry is said to include sniper rifles (of course), SMGs, pistols, and the tactical ‘Welrod’ suppressed pistol to name a few.

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Moreover, Rebellion says Sniper Elite VR will feature free movement, which in the video appears to include teleportation as a locomotion method at least on PSVR. The studio hasn’t mentioned its full list of supported locomotion methods, so we hope to find out more here at E3.

What’s particularly interesting is how Rebellion managed to include the series’ patented X-Ray Kill Cam. According to the video, the game whisks you on an on-rails flight following the path of your bullet, where you then get an up close and personal look at the bone-shattering results of a well placed shot.

 

Rebellion says they’re supporting PS Aim, Move controllers, as well as DualShock 4 gamepad on PSVR.

Sniper Elite VR is set to arrive on the PlayStation Store for PSVR, and for PC VR headsets via the Oculus Store, Steam, and Viveport. There’s still no launch date on the books, so we’ll just have to wait and see for now.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • Bob Smith

    Why do they only show out of focus, very blurry footage?

    I hope there is a traditional movement option.

    • Les Vega

      more than likely because it was being featured on psvr during the video.

      • Steve Cooper

        Haha are you being serious? it’s not that blurry on PSVR,especially on the social screen(TV) its 1080p. The video was just shot out of focus,I don’t know why , people want to see gameplay not the back of someones head with a headset on

  • PJ

    So a single player VRFPS campaign? I’m in, any word on how long the game is?

    • Alan Harrington

      Me too …

  • kakek

    Critically acclaimed ? I remember the critics hailing the sniper elite various games as “Not as bad as you’d expect” or ” somehow decent shooters”.

    • NooYawker

      I have the PC game and I played it half way through then started playing something else. I remember it being pretty fun but soldiers kept running up on me and the I had to run around killing and hiding again and I didn’t like that part. But the pure sniping part was really fun.

  • nasprin

    Hmm, a VR Sniper game sound nice, but probably not really very viable for the PSVR or first gen Headsets – the screendoor effect makes its uncomfortable to constantly aim with a sight.

  • NooYawker

    You’d need some kind of mod or something to emulate the sniper rifle. Holding two independent controllers as a single rifle is less than ideal. But sniping is definitely very fun in VR.

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    • mbze430

      Like Rock Band for Rift. I am sure someone can manage to 3D print a holder for the Touch controller to a real rifle’s stock. That would make it very realistic.

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    • Dave O’Reardon

      Gun stocks for holding controllers in alignment to simulate rifles already exist. E.g. the ProTube.