Meta shut down Echo VR, one of its best-performing VR games, in early August. At the time, it seemed like there was little hope for fans to ever play again, but now a modder has released an experimental project that brings unofficial online matches back to the zero-G sports game.

Created by David ‘Xenomega’ Pokora, the so-called ‘EchoRelay’ mod for the PC VR version of the game has brought back online services, which includes both Echo Arena and the game’s VR shooter variant, Echo Combat. Since it’s a PC mod, there’s no such solution for the Quest version of the game unfortunately.

The mod, which the creator calls a “proof-of-concept”, allows you to either run your own server or connect to other community servers. While Pokora states in the EchoRelay’s GitHub page that it’s “not intended to host unofficial services for the public,” the project is public and can be downloaded by anyone. Granted, you’ll need a copy of Echo VR on PC to begin with, which is no longer available via Meta’s PC Store.

SEE ALSO
Shiftall Opens Pre-orders for 'MeganeX superlight' Ultra High-Resolution OLED PC VR Headset

Moreover, Pokora says the project won’t include continued support. “This project will never aim to go beyond the scope of personal educational research,” Pokora says, maintaining that there won’t be any further feature completion beyond what’s already available.

Still, while the GitHub page has been archived, enterprising modders can still fork the project and make changes there—something that Meta may or may not condone.

Check out the features below:

  • Extended Echo VR command-line arguments to launch the game:
    • As an offline client (no server)
    • As a dedicated game server
    • In windowed mode (no VR headset)
    • In headless mode, a console-based process with no graphics or audio
    • Use -noovr without -spectatorstream, allowing demo profiles with a VR headset or in windowed mode
  • Support for most standard in-game features:
    • Social Lobby
    • Echo Arena
    • Echo Combat
    • Local AI matches
    • Public or private match game types
    • NO Cooperative AI matches
    • Spectator and Game Admin (moderator) support
    • Support for different client flows (e.g. -lobbyid, which requests joining a specific lobby by UUID)
    • NO Partying-up with friends in a squad
    • NO Persisted armor changes/updates across game sessions
  • Support for basic server operator and administrator flows:
    • Kick users from game session
    • Ban accounts until a given date/time
    • Enforce allowed/denied clients through IP-based Access Control Lists.
    • Modify server-provided resources such as accounts, login settings, channel descriptions, etc.
    • Support for most network messages, e.g. profile fetches and updates, server resource fetching, matching, etc
Newsletter graphic

This article may contain affiliate links. If you click an affiliate link and buy a product we may receive a small commission which helps support the publication. More information.


Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • It was only a matter of time! Now someone fork it and make a nice launcher to go with it!

  • Xenomega, you will forever be a legend!

  • Hussain X

    Thanks and a nice educational project, Xenomega and Dualgame. Been briefly reading it on GitHub to get an understanding of how a game’s backend web services and game servers might work. Sadly I go away for a few days today but once I’m back early next week I will test it out to get some hands on practical research.

  • So amazing! Thank you Xenomega for bringing echo combat back from the dead.

  • ViRGiN

    Impressive.

    • Thud

      Take my upvote for positivity. Please, keep it up.

  • Sven Viking

    This was one of the solutions Boz rejected as infeasible/unaffordable, due to the way the game was architected and its reliance on Meta back-end services. However it seems like dedicated server capabilities actually already existed within the game (which makes some sense considering Oculus ran early tournaments as offline LAN games).

    Considering Echo Arena had cross-platform multiplayer, it seems possible Quest copies might be able to connect directly to PC-hosted dedicated servers if Meta would allow minor edits to the Quest version?

  • NotMikeD

    Oh so Boz got called out on his bullshit and discredited by a single talented PCVR modder? Wow like we couldn’t have seen THAT one coming.

    • Sven Viking

      Apparently some Beat Saber modders are also working on a mod to allow the Quest version to join.

  • amr elsaid

    can we play this on htc vive and steam

  • Thatìs cool!