This is What it Looks like to Be a VR DJ in ‘Electronauts’

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Electronauts, the upcoming co-op music making game from Survios, is confirmed to be launching with support for mixed reality video through LIV, a tool for compositing yourself into VR for video streaming and capture.

Liv, a tool that helps streamers and content creators set up mixed reality video in VR games, is gaining ground with recent official support for Beat Saber, and now Electronauts, among others, which is due out later this year. Liv also supports many Unity-based VR titles without direct integration from developers. Below you can see the Electronauts Liv integration in action and see how players will be able to spin some sick beats in VR:

Electronauts is the next VR experience to come from Survios, the studio behind Raw Data (2017) and Sprint Vector (2018). The title is quite the departure from those previous projects, as it takes the shape of a much less ‘game’ focused experience and instead focuses on music making creativity. Learn more from our hands on with Electronauts earlier this year.

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."
  • Mateusz Pawluczuk

    It would be cool if they included both some objectives as well as a freestyle mode. That way it would help people develop musical creativity a sense of rhythm etc. It could be either very precise (akin to Beat Saber) or very open ended (“Objective:Create a sick ass drop” ;D) but objectives are needed IMO in order for causal players to experiment with all the instruments etc. Unless this is meant strictly as a utility tool (SoundStage VR does that albeit without social mixed reality aspect).

    • JJ

      I see it as a tool with the visuals of a game lol.

      The wave also has the mixed social aspect and even lighting and visuals tide in. But as someone who’s dj’d in the past, each of these are pretty different and perform differently. For instance the wave is kind of like pick and launch a song then you have some distortion and can fade another in but thats it. As well Vinyl Reality is suuuuper realist to really turn tables, so much that you can actually practice beat matching in there and its really cool.

      So i guess im saying is these look similar but they way they play out and are used vary a lot depending on where they spent time with details. So each one is a unique experience! In the future once tech gets better, Virtual Dj’s at virtual clubs, (like in secondlife) will be a pretty big thing.

  • I think that looks pretty good. The Vive headset seems to be uncomfortable as he bobs to his rhythm he is constantly messing with it.