Sketchfab, the platform that lets you view, share, and download 3D models via traditional monitors and AR/VR headsets, today announced its been acquired by Unreal Engine creators Epic Games.

Founded in 2012, Sketchfab plays host to over 4 million 3D assets, all of which are accessible through its web-based platform across PC, mobile, and immersive headsets. In a blogpost announcing the acquisition, Sketchfab says it aims to make 3D, AR and VR content more accessible and grow its creator ecosystem, something it says is “critical to an open and interconnected Metaverse.”

Details of the acquisition are still thin on the ground, however Sketchfab says it will remain independently branded moving forward and will be working closely with Epic Games. Sketchfab says it will continue to support other game engines, Unity included.

The acquisition no doubt comes as a direct result of Epic securing a $1 billion financing round back in April, $200 million of which came from Sony Group Corporation. Epic still hasn’t tipped its hand on what that Metaverse will look like, however the company says it’s looking to build connected social experiences starting with its most successful properties FortniteRocket League and Fall Guys.

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“Joining Epic will enable us to accelerate the development of Sketchfab and our powerful online toolset, all while providing an even greater experience for creators,” said Alban Denoyel, CEO and co-founder of Sketchfab. “We are proud to work alongside Epic to build the Metaverse and enable creators to take their work even further.”

Sketchfab has partnered with Epic Games in the past as a recipient of an Epic MegaGrant. Unreal Engine, one of the two largest game development platforms alongside Unity, officially supports the 3D model platform via a plugin, as well as Epic’s RealityCapture and ArtStation.

“We will maintain and expand our integration efforts with all creation tools and 3D/VR/AR platforms, so you can easily upload to and import from Sketchfab everywhere,” the company says.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.