Meta Quest 3, the company’s upcoming $500 standalone mixed reality headset, is probably going to get a big info dump at Connect 2023 later this month. It appears an ecommerce site in Europe has leaked some of the available accessories and prices.

As first reported by MIXED, Netherlands-based online vendor UnboundXR.eu listed a number of Quest 3 accessories and prices ahead of their official availability:

  • Meta Quest 3 Silicone Face Interface (Black) for €49.99
  • Meta Quest 3 Carrying Case for €79.99
  • Meta Quest 3 Elite Strap with Battery for €149.99
  • Meta Quest 3 Charging Dock for €149.99

Listings for everything but the Quest 3 carrying case have since been removed from the site.

Notably, those prices include value added tax (VAT), which in the Netherlands is 21%. It’s not clear exactly how that will look in US pricing, however when comparing previous accessory prices in the EU, US prices may look something like this:

  • Meta Quest 3 Silicone Face Interface (Black) for $39.99
  • Meta Quest 3 Carrying Case for $59.99
  • Meta Quest 3 Elite Strap with Battery for $119.99
  • Meta Quest 3 Charging Dock for $119.99
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Granted, that’s only some healthy specualtion, so we’ll just have to wait and see.

If Quest 3 is anything like Quest 2 in terms of accessories though, there are sure to be many more to choose from, including prescription lenses, left and right replacement controllers, and a version Elite Strap without the built-in external battery.

Speaking of Elite Straps, if you were hoping to save a buck by reusing a Quest 2 Elite Strap (if it isn’t already shattered to pieces), a leak posted by X user ‘VR Panda’ potentially reveals that the Quest 3 attachment point is notably smaller than Quest 2’s, meaning you’ll need to buy a new Elite headstrap for Quest 3.

https://twitter.com/ZGFTECH/status/1698562106893951059

Whatever the case, we’re sure to learn more soon at Connect 2023, which takes place September 27th – 28th at Meta’s Menlo Park, California headquarters.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • MeowMix

    AW2 – stated 60 hrs (took me 50 hrs to be AW1)
    Assassin’s Creed 2 – devs said it’s a proper title

    I also like to make clear that we’re not creating a small VR experience with a little bit of Assassin’s Creed sprinkled on top; we’re creating a proper Assassin’s Creed game that maximizes the use of VR to immerse the player into becoming a Master Assassin more deeply than ever before.

    • Arno van Wingerde

      eh… translation? What is AW1?

      • MeowMix

        Asgard’s Wrath 1 and 2

    • Garhert

      Journey to Foundation sounds also promising, but not much is known yet.

  • MeowMix

    It was also leaked that the Quest3 will come in a 512gb variant at around $600 USD

  • ViRGiN

    Charging dock seems obnoxiously expensive.
    Didn’t like it in Pro, it should be at least the size of the headset and not smaller to sit properly.

    • Arno van Wingerde

      I find a lot of those accessories expensive, a carrying case for €80? It is for people with money to spend. This is just like Apple stuff, where the base version is reasonable, but you pay way too much for extras like ROM/RAM/…

      • ViRGiN

        I’m not getting carrying case either, i fully disliked that you basically had to minimize the straps to fit it inside.
        I’ll continue to just use textile bag to shield it from dust.

  • Andross

    i know that not much people will probably agree with me, but i still prefer CV1 controllers with AA batteries: i still use recheargeable ones with it and change them after 3 years when the full charge is not satisfying.

    also, with 10-15 € you have 4 of them so you can replace them immediately without waiting to charge them.

    integrated and proprietary batteries for these kind of things is the worst, you can’t play as much as you want, battery replacements costs 5 times AA batteries and probably is also difficult to replace…. and afer years uf you don’t find replacement you can’t use it.

    • ViRGiN

      Nah, everyone sane should agree with it. One gotta be long time vive/index fanboy to think recharchagable controllers are cool. Quest Pro even suffered from overheating due to amount of processing required.
      Batteries are cheap, and Quest 2 could easily last about a month of use.

      • Andrew Jakobs

        Rechargeable controllers aren’t a problem as long as they use standard AA(A) rechargeable batteries. I’d rather put the controller in its charging station then having to keep changing the batteries, and only once in a couple of years change the chargeable batteries because they are dead. Using non rechargeable batteries is just crazy in times like these, its unnecessary toxic waste.

        • ViRGiN

          You are unnecessary toxic waste.
          Batteries must be not only rechargable, but easily replacable. Pro controllers are rechargable, but you can’t replace them easily.

          • Andrew Jakobs

            Sigh.. that’s EXACTLY what I’m saying, they should NOT be fixed/proprietary..

          • ViRGiN

            Still talking to yourself?

        • Christian Schildwaechter

          A good compromise/alternative would be 18650 Li-Ion batteries that have been around for almost 30 years. Though in no way as readily available as AA, they are standardized and used everywhere, from powering the Oculus Quest to notebook batteries to e-scooters and Tesla cars, which also made them cheap at around USD 2-3.

          With their very similar cylindric form, they are slightly larger and wider than AA, 65mm/18mm vs. 50mm/15mm, and heavier at ~45g compared to AA ~23g alkaline or rechargeable NiMH at ~31g. But thanks to the higher voltage and volume, a good 18650 will give you 3.7V*2400mAh ≈ 8,9Wh, compared to 1.5V*2600mAh ≈ 3.9Wh for alkaline or 1.2V*2400mAh ≈ 2,9Wh from NiMH.

          So switching from NiMH AA to Li-Ion 18650 would give us more than three times the energy/run time for 14g of extra weight, and there will be no problem to replace them in even 10 or 20 years. The main reasons we aren’t seeing a more widespread use are the benefits manufacturers can get from custom Li-Ion/LiPo batteries with lighter cases and flat custom shapes, and that anything Lithium is inherently more prone to explode and uncontrollably burn. So user swappable alkaline or NiMH batteries are more idiot proof and will cause less accidents, even if people toss them into the regular garbage can, leave them on boiling hot car dashboards or throw them into fire due to a lack of survival instinct and/or common sense.

    • CrusaderCaracal

      As a vive pro user i completely agree. It sucks having to finish up whatever im playing so i can recharge my wands

      • Andrew Jakobs

        To be honest, I never really run out of charge on my wand or index controllers before my wireless module runs out of juice (even with an extra battery, which gets me a total of 5-6 hours of playtime). But I always charge my controllers when I’m done playing.

        • ViRGiN

          Imagine using wands, or wireless vive module in September of 2023.

          • Andrew Jakobs

            I don’t have to imagine it, I am using those and am fully enjoying it. Maybe will be buying a new headset by the end of this year or next year, but will also need to upgrade my PC for it (as my PCVR library is very vast and I’m not gonna rebuy it on Meta/Pico/Whatever store). Maybe it will be the Q3, but maybe it will be something else, or maybe even multiple.

          • ViRGiN

            Just wait for Dickard.

    • Blaexe

      But the Q3 controllers will have AA batteries. What are you commenting on in this context?

      • Andross

        The only news i found about Q3 is about a charge dock like QPro, so I assumed the batteries are recheargeable and integrated. never found anything else.

        If i missed something official, well, I’ll be happy to change my opinion on Q3.

        • Blaexe

          The store listings say that AA baterries are included with the headset.

          The charging dock probably uses wireless charging for the controllers if rechargeable batteries are used. There was a news piece on UploadVR about it.

          So best of both worlds.

        • CrusaderCaracal

          I think it’ll be something like what we’ve seen on some dock solutions for the Q2, where they include rechargeable batteries for the controllers

    • Andrew Jakobs

      Yeah, if only other controllers like the original PS3, PS4 and PS5 controllers and the move controllers it would have been much better if they were using AA(A) rechargeable batteries which you can easily replace once they are dead. My Logitech Performance MX has been extended due to easily replacing the original battery with a new one. Changing the non-standard battery of the PS3 dualshock and Move controller was not funny and a lot of work, and my replacement batteries weren’t really good and didn’t last very long.

      • ViRGiN

        OK? The topic is about Quest controllers.
        Seems like you lost a bit of focus.

        • Andrew Jakobs

          No, the topic is about controllers and batteries. And with it I’m pointing out that the new Quest controllers should also use AA(A) rechargeable batteries and not some proprietary battery which are hard to replace, especially after a few years.

          • ViRGiN

            No, the topic is actually about Quest 3 accessories leak. And it’s a LEAK, it says so in the title.

          • Andrew Jakobs

            No, Andross reply(topic) is about controllers and batteries.

    • Ninjai71

      The only advantage for integrated and proprietary batteries is that they don’t lose power connection on heavy duty usage like boxing. I’ve managed more than once to get my quest 2 controllers shortly losing power and also tracking if I’m boxing to fast :D

      • Arno van Wingerde

        Maybe put a small “coin ‘in to increase pressure on the contacts?

  • shadow9d9

    Alyx was the opposite of deep though. Nothing even approaching an attempt at a story, a ton of directly linear tunnels in the dark… It was long for VR, but heavily padded.

    • ViRGiN

      Shhhh, let people shill for Valve godly creations!

  • Let’s hope that the Elite Strap is a bit more solid this time…

    • gothicvillas

      I’ll go with 3rd party options. I disliked original strap and same Elite. Using BoboVR and its brilliant.

  • impurekind

    So, to get it with the elite strap and charger, which I honestly think a whole lot of people will go for, you’re looking at $740. :-o

  • Andrew Jakobs

    Damn if you add the elite strap, charging dock, you almost are at the same price as the Quest Pro which includes a ‘elite strap’ and charging dock. But with the Pro you’ll get selftracking controllers and eyetracking capabilities.

    • ViRGiN

      The pricing is a “leak”, not a confirmed data.
      UnboundVR is pretty lame shop.

      • Andrew Jakobs

        No, it’s not a leak, if UnboundVR publishes with those prices, then those are the prices. Also these prices seem in line with the cost of previous accessories. Yeah, I’m not a fan of UnboundVR too, but they tend to have the regular MSPR prices, and are far from a cheap boxshifting webstore.

        • ViRGiN

          Did you forget your reading glasses old man?
          It says leak right in the header.
          Did you bump your head?

          • Andrew Jakobs

            Yeah, ok, it’s a leak, but the prices are real if UnboundVR accidently published them.

          • ViRGiN

            Only a crazy old guy could treat leak from some tiny shop as confirmation of pricing.

    • CrusaderCaracal

      The Pro also uses an older chipset and isn’t worth it, considering you can get a better experience for cheaper

  • Lucidfeuer

    Let’s play the number game: the Quest 2 sold ~16m units (which was an unexpected sales success) as of Q3 23 and has an abysmal retention/active usage rate of ~7-8% (which is an expected usage failure)

    I predict the Quest 3 will sell ~5m units lifetime with a retention rate of ~3-4% at the end of it’s cycle.

    • ViRGiN

      So, more than PCVR in its entire lifetime?

      Meta plays the long game. Are you new here?

    • Christian Schildwaechter

      According to Meta, the Quest has the highest retention of all their HMDs. The ~16mn Quest 2 units were the estimated sales numbers before the 2022 holiday season, with “nearly” 20mn reported by March 2023. Monthly active user numbers for Quest 1+2 leaked by WSJ were 6.37mn in October 2022.

      With est. 1mn Quest 1 sold, 6.37mn/17mn would be ≈ 37.5% user retention, still low, but about five times “~7-8%”. There is of course quite a margin of error in these numbers due to unofficial sources, seasonal effects etc., with the retention calculated as above regularly going up after Black Friday and Christmas and dropping again a few months later.

  • Smokey_the_Bear

    elite strap with battery???
    The headset already has a battery, so that’s just adding extra unwanted weight.
    that doesn’t make any sense.

    • Andrew Jakobs

      In a lot if cases the elite strap makes the headset way more comfortable/balanced and the extra battery is no luxury if you want to play longer then 2-3 hours (which I normally do in the weekend).