EVE:Valkyrie, the virtual reality space combat title from CCP Games, is now available in alpha form to selected, registered players.

One of the first titles to be announced from a major publisher to be built from the ground up for virtual reality, EVE:Valkyrie has been around in one form or another for some time now. After its debut at CCP’s dedicated community event ‘EVE Fanfest’ back in 2013, its evolution charted alongside that of Oculus’ from DK1 to Crescent Bay.

See Also: Hands-on: Eve Valkyrie’s Latest Build from Fanfest 2015, Played on Crescent Bay

eve valkyrie fanfest 2015 screenshot (8)

Well, those DK2 owners eager to get their hands on an early build of this hotly anticipated multi-player VR title (that’ll be everyone then) rejoice, it’s now available to selected players in Alpha form. Sign-ups for the program went live a few weeks back and those selected (and it does seem to be a limited number) should have received a notification email and a download link to the alpha build in their online profile area.

eve valkyrie fanfest 2015 screenshot (7)

If you’ve not got that email however, don’t despair, sign-ups are still ongoing presumably for later stages of the alpha. You don’t need an EVE:Online account to register.

If you’re one of the lucky few to have access, let us know what you think in the comments below.


EVE:Valkyrie currently has no official release date, but will be coming to the PC and the Oculus Rift as well as Playstation 4 and Project Morpheus soon after those VR headsets launch.

Newsletter graphic

This article may contain affiliate links. If you click an affiliate link and buy a product we may receive a small commission which helps support the publication. More information.


Based in the UK, Paul has been immersed in interactive entertainment for the best part of 27 years and has followed advances in gaming with a passionate fervour. His obsession with graphical fidelity over the years has had him branded a ‘graphics whore’ (which he views as the highest compliment) more than once and he holds a particular candle for the dream of the ultimate immersive gaming experience. Having followed and been disappointed by the original VR explosion of the 90s, he then founded RiftVR.com to follow the new and exciting prospect of the rebirth of VR in products like the Oculus Rift. Paul joined forces with Ben to help build the new Road to VR in preparation for what he sees as VR’s coming of age over the next few years.