Japan-based startuped Exiii, which is developing a pair of haptic gloves with force feedback, has raised $750K for continued R&D, expansion of sales channels, and growing the company’s team.

Back in March we wrote about Exiii’s two haptic VR gloves, the Exos Wrist and Exos Gripper, both of which take a different approach to force feedback. Today the company announced that it has raised $750,000 from Japan-based VC firm Global Brain. We’ve reached out to Exciii to confirm which Series investment this represents for the company.

Exiii has created development kit versions of both haptic gloves and has recently begun offering them to enterprise customers. Both gloves use a Unity SDK for integration into VR experiences. The company is positioning the gloves toward out-of-home applications like entertainment and enterprise, but it isn’t clear yet if they’re eventually planning to target the consumer sector; finding a home in VR arcades might be more practical given the gloves’ unique set of capabilities.

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Exiii plans to use the new funding from Global Brain to expand their R&D team, and expand into the international market. Alongside the announcement the company is hiring for several new positions. There’s no specific mention of which investment series this $750,000

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."
  • Zachary Scott Dickerson

    Most viable of the many ideas I’ve seen. Don’t see how it’s multi-finger sensory, but would be a nice basic addition.

  • Nate Vander Plas

    This is interesting, but I feel like if you’re going to wear something like that, it should probably include some finger interaction… This is one of those things where you have to experience it to see how far it can go to add plausibility. Just as a side note, anyone else laugh when, as the gentle, breezy music plays, he picks up a handgun and starts firing it?

    • Zachary Scott Dickerson

      yes, the handgun thing was way out of place. But I know that would be the most common use. I think I’m done buying accessories though as I’ve gotten burned by the trackers a year ago.

  • Nick Dauchot

    I love the design but I worry a little about the blocky part above the hand colliding into real objects. We aren’t used to that appendage being there. If it hits anything it could become damaged- or damage the person. A nice iteration none-the-less.