Spy Puzzler ‘I Expect You To Die 3’ Release Dates Revealed for Quest & SteamVR, New Trailer Here

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Schell Games announced that I Expect You to Die 3: Cog in the Machine is coming soon on Quest, with its PC VR launch coming in September.

On Quest, IEYTD 3 is set to launch August 17th, while it’s slated to arrive only a few weeks later on SteamVR, coming on September 28th.

Like in the previous two I Expect You To Die games, the third entry in the series again tosses the player into escape room-style puzzles, requiring quick wits to defy a host of deadly traps.

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Solve complex object-oriented puzzles and maneuver your way ever closer to defeating the dastardly Dr. Zor and his latest toady, Dr. Roxanne Prism, a former inventor for the agency turned rogue.

Pre-orders are now available on the Meta Quest Store, regularly priced at $25. Pre-orders on Quest get a 10% discount though, bringing it to $22.50. You can also wishlist it over on Steam.

In the meantime, check out the new mixed reality trailer to see the spy-flavored puzzler in action:

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • Andrew Jakobs

    Looks like a lot of fun again.

  • Ookami

    One of these days I should jump into this franchise. I’ve heard a lot of good things about it, and it looks to be something that leverages the unique gameplay of vr

  • Nevets

    Great to have a big game coming out for Quest. But what prevents me from giving it a try is a recent preview which said that not only are the puzzles quite difficult but there are no checkpoints of any sort. If you fail you have to go right back to the beginning each time. If this is true it sounds like a crazy way to design a game and definitely not some people’s cup of tea. A mild level of frustration can be quite enjoyable but a high level is unlikely to work for many.

    • Andrew Jakobs

      Ugh, no checkpoints is really a nogo for me. Thanx for bringing that up.

      • ViRGiN

        We know, you have _very_ specific game feature needs. Why repeat it over and over?

        • Andrew Jakobs

          You really should get your head examined.

          • ViRGiN

            How does this add to conversation?

          • Andrew Jakobs

            You mean like your bogus comment? You’re the one who keep talking bullshit over and over again.

          • ViRGiN

            You really should get your head examined.

          • Daniel Meyer

            just block that kid, it was one of the first things i did here. That sassy little child is just too annoying to interact with.

          • Peter vasseur

            The levels are only like 30 mins. If you play rogue like the ln this is similar.

          • Andrew Jakobs

            30 minutes is IMHO pretty long without a savegame, especially if you have to start over. A lot of times the hardest parts are nearing the end of the 30 minutes.

          • ViRGiN

            Git gud.

          • Daniel Meyer

            30 Minutes? I think this is quite overrestimating. If you riddle long enough, okay. But there are literally speedrun challenges ingame, which challenge you to complete a level for example to 1:30 Minutes. I need 5-15 Minutes per level on average. (or I die) ^^

    • MeowMix

      every ‘I expect you to Die’ is like that.
      The theme is you’re a spy either trying to steal secrets or solve your way out of a trap. Mess up ? You’re dead ! Hence, starting to puzzle from the beginning.

      Honestly, the mechanic works out just fine; there now being 3 games kinda proves that.

    • Wiggedmite

      Checkpoints are not really a problem in these games. Once you’ve gotten to a particular stage of the puzzle it’s quite easy to take shortcuts (eg setting up foils for the traps before you get going). Half the fun is exploring and making the mistakes that lead to success.