It appears that Revive is already compatible with the Facebook’s new social VR app, Facebook Spaces. Revive is a popular free hack that allows Oculus content to be played on HTC Vive system.

Launched today at Facebook’s F8 opening conference, the social network’s first social VR app is available on the Early Access section of the Oculus Store. While the interface is clearly intended for Oculus Touch controllers, it is possible to launch and operate the app with an HTC Vive headset and its motion controllers.

Facebook Spaces allows you to connect with friends inside and outside of VR with Messenger video calling, draw freeform objects in 3D, share media together, and more. Check out some of these features in action.

With Revive installed, the SteamVR launcher will show Facebook Spaces in the list of Oculus apps. Once loaded, it appears mostly functional, but the virtual hands feel a bit ‘detached’ as they were designed for use with Touch controllers; some of the virtual buttons placed on the back of the wrists can be a little awkward to press without accidentally knocking your Vive controllers together. Plus, the whole grab-and-drag interface doesn’t work as intuitively due to the somewhat compromised emulation of Touch controller functionality on the Vive inputs. I had some issues with the tutorial section of the app bugging out, but it wasn’t clear if this was cause by the Revive hack or the beta status of Facebook Spaces.

Considering Facebook’s software is in beta, and Revive hasn’t been optimised for this particular app, this is a promising start and should only improve from here. And one day, if Facebook plans to make VR truly social, we expect to see official support for the HTC Vive on Facebook Spaces.

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The trial version of Microsoft’s Monster Truck Madness probably had something to do with it. And certainly the original Super Mario Kart and Gran Turismo. A car nut from an early age, Dominic was always drawn to racing games above all other genres. Now a seasoned driving simulation enthusiast, and former editor of Sim Racer magazine, Dominic has followed virtual reality developments with keen interest, as cockpit-based simulation is a perfect match for the technology. Conditions could hardly be more ideal, a scientist once said. Writing about simulators lead him to Road to VR, whose broad coverage of the industry revealed the bigger picture and limitless potential of the medium. Passionate about technology and a lifelong PC gamer, Dominic suffers from the ‘tweak for days’ PC gaming condition, where he plays the same section over and over at every possible combination of visual settings to find the right balance between fidelity and performance. Based within The Fens of Lincolnshire (it’s very flat), Dominic can sometimes be found marvelling at the real world’s ‘draw distance’, wishing virtual technologies would catch up.