First ‘Golem’ PlayStation VR Exclusive Gameplay Revealed

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IGN has gone hands on with the new PlaySyation VR exclusive project from Highwire Games, a studio started by a gaggle of Ex-Halo and Infamous developers, and here’s some footage from the session.

We first set eyes on Golem from Highwire Games when it appeared as part of a storm of new trailers for Sony’s PlayStation 4 powered PlayStation VR headset during the PlayStation Experience event in San Francisco in December.

Although the story behind Golem is a little mysterious right now, we know that you play the role of a bedridden girl, who seems able to ‘possess’ stone creatures, the titular Golems, and control their actions. For what purpose and to what ends is unknown right now, as Highwire are keeping the plot details under wraps for now.

The developers claim that the PlayStation VR exclusive title, which has apparently been in progress for over 2 years now, runs at a native 90FPS (as opposed to 60FPS re-projected to 120) – no mean feat given the visual fidelity on show here.

No launch has yet been made public for Golem, and given Sony’s tight-lipped-ness regarding PlayStation VR’s consumer release, we can understand why. Nevertheless, Highwire Games told IGN not to expect Golem to appear as a launch title for PSVR. Sony have stated previously that PlayStation VR will launch for consumers some time in Q2 2016.

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Based in the UK, Paul has been immersed in interactive entertainment for the best part of 27 years and has followed advances in gaming with a passionate fervour. His obsession with graphical fidelity over the years has had him branded a ‘graphics whore’ (which he views as the highest compliment) more than once and he holds a particular candle for the dream of the ultimate immersive gaming experience. Having followed and been disappointed by the original VR explosion of the 90s, he then founded RiftVR.com to follow the new and exciting prospect of the rebirth of VR in products like the Oculus Rift. Paul joined forces with Ben to help build the new Road to VR in preparation for what he sees as VR’s coming of age over the next few years.