First Look at ‘Star Wars Battlefront X-Wing VR Mission’ Gameplay on PSVR

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The Rogue One themed Star Wars Battlefront X-Wing VR Mission, is tantalizingly close for PlayStation VR owners, launching next week on December 6th, and now we’ve seen the first glimpse of gameplay from a developer livestream revealing the latest Star Wars Battlefront DLC.

Today Star Wars Battlefront did a length livestream reveal of their new ‘Scarif’ DLC, alongside which will launch the Battlefront X-Wing VR Mission for PlayStation VR, which will be free to players who own Battlefront on PS4.

At the tail end of the 2+ hour livestream, Kieran Crimmins, Art Director on the X-Wing VR Mission, took to the set to walk to host through a demo version of the game. In the video heading this article you can see the demo gameplay unfold (if the video doesn’t automatically begin at 2:39:30, be sure to skip ahead to see the X-Wing VR Mission).

star-wars-battlefront-x-wing-vr-experience-gameplay-psvrAs the host remarked on the level of detail present in the experience, Crimmins touted the power of EA DICE’s Frostbite engine as responsible for the high end graphics. We recently suggested that the adaptation of Frostbite for VR meant more EA VR content is likely on the way; Crimmins noted the extent of the company’s Frostbite VR R&D saying, “We had a bunch of people from a bunch of different studios all collaborate to make the best rendering pipeline we could for virtual reality, and I really think we’ve got a powerhouse in Frostbite now for virtual reality.”

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Though Crimmins said there were no announcements to make at the moment regarding future Star Wars Battlefront VR content, he said that EA’s studio behind the X-Wing VR Experience, Criterion, would love to do more.

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."