ForeVR Games, the VR studio behind Quest 2 titles such as ForeVR Bowl (2021) and ForeVR Darts (2021), announced a $10 million Series A funding round, something it’s using to further the creation of Wii Sports-style VR games.

The Series A round was led by Lobby Capital, and features participation by existing investors, including Bessemer Venture Partners and Galaxy Interactive.

Completing its first seed round back in December 2020, ForeVR also attracted investments by Twitch CEO Emmett Shear, Twitch co-founder Justin Kan, and Zynga founders Mark Pincus and Justin Waldron. Its most recent round brings ForeVR’s total funding to date to $18.5 million.

Founded by Marcus Segal and Mike Pagano Doom, previously of Zynga, the fully remote studio now has a headcount of 44 people, representing a 3X talent acquisition since summer 2021 and including industry veterans from EA and Glu.

SEE ALSO
Cisco Boosts Vision Pro Meetings with New 'Webex' Spatial Video Streaming Update

The studio’s main focus is on creating mass market, accessible games for VR—the sort of casual titles in the vein of Nintendo’s successful Wii Sports (2006). Since its founding in 2020, the studio has released three titles: ForeVR Bowl, ForeVR Darts, and its most recent game ForeVR Cornhole (2022).

“At Zynga, we proved that 2D social games like Words with Friends and Farmville had the power to build massive audiences by bringing people together in play. Marrying what we learned at Zynga with the visual richness of VR will allow us to take social gaming to the next level,” said Marcus Segal, CEO and co-founder of ForeVR Games. “Our new funding validates our work thus far and our vision for creating a new ‘Wii Sports of VR’ that brings everyone of ages together in hyper-realistic, immersive worlds.”

The studio hopes to release ForeVR Pool before the end of the year, making for its fourth game in its casual gaming lineup.

Newsletter graphic

This article may contain affiliate links. If you click an affiliate link and buy a product we may receive a small commission which helps support the publication. More information.


Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • ViRGiN

    Soon we will learn that making a Beat Saber clone costs couple of millions…

    • ViRGiN

      At least, thanks to these games, I have friends to go out with.

  • Dennis Tman

    18 million dollars later. Throw a sack in a hole. The cornhole simulator. It’s crazy what people spend their money on these days

  • Conner Houghtaling

    I’d hope they can consolidate all of these games into one app, or I feel like it would never take off. Throw it on Steam and the Pico store too and bam, you have mass adoption.

    • NL_VR

      Yes one app would be perfect. Even if they want to charge for more games, just add them to the app as DLC.

  • Max-Dmg

    This game has very poor locomotion options.