FOVE Shows Glimpse of Foveated Rendering Progress

7

The team behind FOVE, the premier eye-tracking VR headset launched on Kickstarter, recently released a showing some pretty spectacular applications for the device, namely foveated rendering and real-time depth-of-field.

fove diagramIf you’ve been following the development of FOVE, you’re probably already aware of one of the most important implications eye-tracking brings to virtual reality: foveated rendering, a technique that allows developers to reduce the overall number of pixels rendered outside of where your eye is actually looking, thereby saving all important processing power.

The video shows both this and real-time depth-of-field – a technique that creates photographic effects to simulate focal cues. While not perfectly suited to the anatomical structure of the eye, which can do something called ‘accommodation’ – or a ability to change the optical power in the eye’s lens through muscle constriction – the results are really useful for making a scene feel more real.

depth of field fove
focal cues created by gaze-based depth-of-field

This article may contain affiliate links. If you click an affiliate link and buy a product we may receive a small commission which helps support the publication. See here for more information.

Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.