‘Fruit Ninja VR 2’ Comes to SteamVR Headsets in Early Access, Multiplayer Coming Soon

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Fruit Ninja VR (2016) is a quintessential game for novice VR players thanks to its simple and clear-cut task: slice up flying fruit in VR using your own two hands and rack up the points. Now developer Halfbrick Studios has released Fruit Ninja VR 2 on Steam Early Access, bringing plenty more juicy challenges to PC VR headsets.

Update (December 3rd, 2021): Fruit Ninja VR 2 has entered Early Access on Steam, bringing with it a host of single-player content including 25 archery levels, 18 blade levels, global leaderboards, minigames across the game’s fully traversable world, and eight bows and blades to collect.

The studio says Early Access will help them test new features before releasing the full version, which we imagine will launch on other major VR headsets such as Quest 2 and PSVR.

Throughout Early Access, the steam aims to add multiplayer content, a social hub, new levels, more difficulty adjustments, and additional collectible weapons and minigames. You can find Fruit Ninja VR 2 over at Steam, priced at $20.

The original article announcing Fruit Ninja VR 2 follows below:

Original Article (July 7th, 2021): Halfbrick says Fruit Ninja VR 2 takes the classic arcade VR experience and adds in “gorgeous areas to explore, never before seen fruit-slicing techniques, and juicy new ways to interact with the environment and other ninjas around the globe!”

On its Steam listing, the game promises 25 levels, leaderboards, a social hub and multiplayer modes. It’s slated to release in “late 2021.”

The studio hasn’t said as much, although it’s very likely a Quest version is also in the works. Playtesters on the game’s Discord server (invite link) have reported that it appears the bow’s draw distance has been created in such a way to also accommodate Oculus headsets. Both Quest and Rift S feature inside-out positional tracking, which can have difficulties tracking Touch controllers when placed too close to the head-mounted optical sensors, or outside of the headset’s tracking volume, like brining an arrow behind your ear.

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The original Fruit Ninja VR launched on the Quest platform back in 2019, so it’s clear the studio is no stranger to slimming down the game to fit the standalone headset. We haven’t heard anything about a Quest release date as such though, so we’ll be keeping our eyes peeled in the meantime.


Thanks goes out to OXIOXI for the tip.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • The scale was way off in the first game for me, so hopefully that gets fixed in the sequel.

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      SteamVR lets you change your world scale now if that helps.

      • I can’t quite remember if it was just the swords themselves or the whole world that was at too large scale.

  • I don’t know why this is being made but YES

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    They say it’ll have more than just a bow. I feel like a sword isn’t salvageable though.

    https://www.reddit.com/r/virtualreality/comments/ofcams/some_new_gameplay_footage_trying_to_polish_a/h4bw1i0

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  • The idea is cool, but the trailer doesn’t entince me to buy it. Maybe it’s just not my genre

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  • KD’s Burner ✔️

    Never though I would be hyped for a Fruit Ninja game but here I am.