Sony’s Project Morpheus “Behind Closed Doors” Session, War Thunder, and Refreshing Openness

war thunder project morpheusSony’s Project Morpheus prototype VR headset has been in the public eye for a little over six months since being announced at GDC in March. Since then, Sony’s commitment to their PS4 based virtual reality device has been palpable—if not in words, most definitely in actions.

Sony have not only had high profile public and press demonstrations at every major show since GDC, they’ve also been front and centre in the VR community, attending event such as the SVVR Meetup. What’s more, throughout that time, when questioned on the device, Sony’s representatives have been open, honest and forthcoming about the project. It’s also fair to say that the Morpheus headset plus PlayStation Move controller have been a big hit with VR fans and general gamers.

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This attitude of openness continued with my visit to Gamescom, although ironically at a “behind closed doors” press event dedicated project morpheus war thunder ps4to Project Morpheus. At the event we were first treated to an informative behind-the-scenes look at the evolution of one of their VR demo titles, VR Luge. Dave Raynard, Studio Director at Sony London Studio, walked us through the team’s experiments in VR and finally the multiple iterations of VR Luge, documenting the roadmap to its current state. More on this soon.

The usual tech demos were on display: The Deep, The Castle, and of course the newest build of VR Luge. But the big surprise was that, when I glanced around the low-lit demo room Gaijin Entertainment’s War Thunder occupied one of the demo stations. Not only that, but sporting HOTAS controls!

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I made a bee line for the pod and managed to spend an extended period with the game and its luxurious controls. I was impressed—but with reservations—and we’ll have more on my thoughts and impressions of the event plus gameplay video of my time with the system and an interview with Sony Magic Lab engineer Anton Michailov (co-designer of the Move controller) which will be published soon.

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Based in the UK, Paul has been immersed in interactive entertainment for the best part of 27 years and has followed advances in gaming with a passionate fervour. His obsession with graphical fidelity over the years has had him branded a ‘graphics whore’ (which he views as the highest compliment) more than once and he holds a particular candle for the dream of the ultimate immersive gaming experience. Having followed and been disappointed by the original VR explosion of the 90s, he then founded RiftVR.com to follow the new and exciting prospect of the rebirth of VR in products like the Oculus Rift. Paul joined forces with Ben to help build the new Road to VR in preparation for what he sees as VR’s coming of age over the next few years.