Hands on With Sony’s ‘The Castle’

Here’s more of the Sony PS4 VR Headset ‘Project Morpheus’ in action at GDC 2014. The videos had to be manually synced so apologies for any disparity in movement. This time we’ve got gameplay of ‘The Castle’ demo, one of several tech demos on show at GDC.

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Based in the UK, Paul has been immersed in interactive entertainment for the best part of 27 years and has followed advances in gaming with a passionate fervour. His obsession with graphical fidelity over the years has had him branded a ‘graphics whore’ (which he views as the highest compliment) more than once and he holds a particular candle for the dream of the ultimate immersive gaming experience. Having followed and been disappointed by the original VR explosion of the 90s, he then founded RiftVR.com to follow the new and exciting prospect of the rebirth of VR in products like the Oculus Rift. Paul joined forces with Ben to help build the new Road to VR in preparation for what he sees as VR’s coming of age over the next few years.
  • seanlumly

    The tracking of the move controllers could be improved, but the idea of having working “hands” in VR is intensly exciting. It would be great to be able to shoot guns, press buttons, pull levers, and push open doors in VR without dedicated button presses on a controller.

    The PS Camera has stereo cameras that can do kinect-like body tracking (though seemingly not as well). Hopefully this will be incorporated into the mix of algorithms, as it would be great to be fully represented in the 3D world *and* have tools to manipulate.

  • mhenriquecd

    the screen image is rounded like the Oculus Rift or is square?

    the glasses sony proved better than the oculus rift dev kit 2 somewhere else?