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Valve's Aperture Science HTC Vive Demo featured characters from the Portal universe

GDC 2016: Valve Software, Advanced VR Rendering Performance – Live Blog @4PM PST

For VR developers, keeping a high (90FPS+) and consistent frame rate is probably one of the biggest challenges they’ll face bringing games to market. In this session, Valve’s Alex Vlachos, Graphics Programmer, discusses techniques to adaptively alter your game’s fidelity in order to hit that FPS mark. Ben Lang is live-blogging this session, due to start @4PM PST.

Reliably hitting 90 fps in VR is a significant challenge. This talk will present a method for adaptively scaling fidelity to consistently maintain VR framerate without using reprojection techniques, even on very low-end GPUs, while also having the ability to increase fidelity for high-end GPUs and multi-GPU installations.

Speaker: Alex Vlachos, Graphics Programmer, Valve

Ben Lang is live-blogging this session live from the GDC show floor. Updates will appear automatically below, no need to refresh your browser.


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