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Road to VR
PC VR
Quest
PSVR
Vision Pro
XR Industry
Design & Dev
Guest Articles
Newsletter
Reviews
Hardware
Games & Software
GDC 2017
GDC 2017
Leap Motion’s New 180-degree Hand-tracking Comes to Qualcomm’s Latest VRDK Headset
Ben Lang
-
Mar 11, 2017
28
PlayStation VR to Get Improved Tracking and 3D Blu-ray Playback in Next PS4 Update
Ben Lang
-
Mar 6, 2017
7
Hands-on: ‘VELOCIBEASTS’ Explores Another Promising Form of Experimental VR Locomotion
Ben Lang
-
Mar 6, 2017
14
Hands-on: ‘Paranormal Activity: The Lost Soul’ is Poised to Become VR’s Next Big Frightener
Scott Hayden
-
Mar 3, 2017
9
Hands-on: StrikerVR’s Latest Prototype Haptic Gun Packs More Than Just Virtual Bullets
Ben Lang
-
Mar 3, 2017
23
Hands-on: ‘Duck Season’ is a Beautiful and Nostalgic Spiral into Madness
Scott Hayden
-
Mar 3, 2017
7
Amazon Lumberyard Boosts Realism with Impressive Anti-aliasing
Scott Hayden
-
Mar 2, 2017
17
Hands-on: ‘ARK Park’ is Like Jurassic Park Before Things Went Wrong
Scott Hayden
-
Mar 2, 2017
4
Watch: Tobii Reveals Vive VR Eye Tracking Examples, Including ‘Rec Room’
Paul James
-
Mar 2, 2017
3
PlayStation is Developing New First Party PSVR Titles With Support for Aim Controller
Paul James
-
Mar 2, 2017
17
Hands-on: ‘The Gallery Ep 2: Heart of the Emberstone’ is a Visually Stunning Homage to ’80s Sci-Fantasy
Scott Hayden
-
Mar 2, 2017
3
CCP Games: How ‘Sparc’ is Made to be a ‘Real Sport’, Not a ‘Sports Game’
Scott Hayden
-
Mar 2, 2017
2
Oculus’ Jason Rubin on Wireless VR “the Wrong Direction for Right Now”
Dominic Brennan
-
Mar 1, 2017
98
NVIDIA Announces ‘FCAT VR’ Frame Analysis Tool to Help Demystify VR Performance
Paul James
-
Mar 1, 2017
3
Valve and SMI are Working to Add Eye-Tracking Support to OpenVR
Dominic Brennan
-
Mar 1, 2017
18
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