As we wrote recently, Google’s first dedicated Daydream VR headset ‘View’ is out on November 10th and Google have now detailed the Daydream platform’s launch window software line up.

Google’s long awaited evolution of Cardboard, its early Android-based VR experiment, is finally almost with us. As of November 10th you’ll be able to pick up ‘View’, the first VR headset designed explicitly for use with Google’s Daydream mobile VR platform and Daydream certified Android phones.

In a blog post published today, Google have given a heads up as to where in the world you’ll be able to buy a Daydream View headset, from which mobile phone stores they’ll be available and how much you can expect to pay.

  • United States: Verizon, Best Buy; $79 (USD)
  • Canada: Bell, Rogers, Telus, Best Buy; $99 (CAD)
  • United Kingdom: EE, Carphone Warehouse; £69 (GBP)
  • Germany: Deutsche Telekom; €69 (EUR)
  • Australia: Telstra, JB Hi-Fi; $119 (AUD)
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Additionally, they’ve confirmed the software launch window lineup for Daydream View, with some 17 titles making their way to the platform over the coming weeks.

  • Hulu VR

  • YouTube VR
  • Google Play Movies
  • Invasion! (Baobab Studios)
  • Star Chart VR

  • The Wall Street Journal VR
  • Street View (Google)
  • The Guardian VR
  • Fantastic Beasts and Where to Find Them (Warner Bros.)
  • NYT VR (New York Times)
  • Danger Goat (nDreams)
  • Hunters Gate (Climax Studios)

  • Wonderglade (Resolution Games)
  • Gunjack 2: End of Shift (CCP Games)
  • Mekorama (Martin Magni)
  • Need for Speed: No Limits VR (EA)
  • Home Run Derby (MLB)

nDreams, the developers behind The Assembly, have been in touch to share some of the first screenshots of their intriguing and bizarre looking puzzle platformer Danger Goat – a title described by the company as making “best use of the Daydream View headset and controller by combining tactile, dynamic puzzles with intuitive motion controls.”


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As for the Daydream View headset itself, we took a video tour of the device at Google’s unveiling event last month, you can check that out below. We’ll have a more detailed hands-on with the platform soon.

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Based in the UK, Paul has been immersed in interactive entertainment for the best part of 27 years and has followed advances in gaming with a passionate fervour. His obsession with graphical fidelity over the years has had him branded a ‘graphics whore’ (which he views as the highest compliment) more than once and he holds a particular candle for the dream of the ultimate immersive gaming experience. Having followed and been disappointed by the original VR explosion of the 90s, he then founded RiftVR.com to follow the new and exciting prospect of the rebirth of VR in products like the Oculus Rift. Paul joined forces with Ben to help build the new Road to VR in preparation for what he sees as VR’s coming of age over the next few years.
  • OgreTactics

    Yup, nope, no point of buying this rather than either an advanced mobile VR headset like the Gear or a cheap one that does exactly the same thing.

    • nairby

      Hopefully the Daydream software makes the experience much better than those incredibly uncomfortable “cheap ones” you’re referring to…

    • JCat_NY

      Not at all accurate. The Gear’s headset has extra accelleramoters to give the Samsung phones a bigger boost in order to keep it latency free. Daydream will be every bit as powerful due to the actual phone’s tech this time. Match it up with a comfortable Daydream headset (instead of clunky plastic). Then, top this off with a Wii-like, 1:1 motion controller instead of feeling around for a 2D pad stuck to the side of your right temple, and we’re talking a superior experience.

      This of course all comes into play when you are using games/apps released exclusively for the Daydream, and NOT cardboard releases, though they do work as well.

      • OgreTactics

        The GearVR has a 100° Fov and more solid fabric and was released about a year ago, compatible with remote for a long time.

        Daydream is a shit pyjama 90° FOV which is a step back, even though it was release a year after.

        • bschuler

          And yet since almost every phone will be able to do Daydream and even Samsung is making Daydream phones in the future.. GearVR seems to be on it’s way out.

          • OgreTactics

            That’s completely fucking stupid, why would Samsung stop producing one of it’s best smartphone incentive?