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I had a chance to catch up with primary WebVR spec author, Brandon Jones, at Google I/O to talk about why they’re holding off on shipping WebVR 1.1 and waiting until the latest WebVR “2.0” version is ready. It’ll ship as WebVR 1.0, but there has been such major refactoring to account for augmented reality that internally it’s referred to as the 2.0 spec. Mozilla will be shipping the 1.1 WebVR spec in their browser in August, but Jones says that the Chrome team doesn’t want to have to maintain and support the 1.1 version, which is sure to quickly be deprecated.
Check out my previous interviews with Brandon in 2016 and in 2015.
Explore Further:
- Here’s the Building Virtual Reality on the Web with WebVR presentation from Google I/O ’17.
- The Google Expeditions team is also using A-Frame to rapidly prototype Google Expeditions experiences in WebVR.
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Music: Fatality & Summer Trip