From now until the end of 2017, Google is offering a game bundle worth $40 with every Daydream View purchase, which includes some of the platform’s best titles. Google’s updated VR headset was announced this week alongside their Pixel 2 smartphones, and begins to ship on October 17th.

The 5-game bundle of first-person explorer Eclipse: Edge of Light, multiplayer spell-caster Wands, asymmetrical multiplayer game Keep Talking and Nobody Explodes, puzzle-adventurer Lola and the Giant, and wacky mini-game collection Virtual Rabbids: The Big Plan is a great way to kick-start your Daydream VR experience.

Announced on Tuesday, the new version of Daydream View – a VR headset enclosure for Daydream-ready Android smartphones – has improved upon the original design in subtle but important ways, with new optics, ergonomics, and a passive heat sink – read our hands-on article for some initial impressions.

The new headsets begin shipping October 17th; the game bundle will remain available until December 31st, and must be redeemed by January 15th 2018.

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The trial version of Microsoft’s Monster Truck Madness probably had something to do with it. And certainly the original Super Mario Kart and Gran Turismo. A car nut from an early age, Dominic was always drawn to racing games above all other genres. Now a seasoned driving simulation enthusiast, and former editor of Sim Racer magazine, Dominic has followed virtual reality developments with keen interest, as cockpit-based simulation is a perfect match for the technology. Conditions could hardly be more ideal, a scientist once said. Writing about simulators lead him to Road to VR, whose broad coverage of the industry revealed the bigger picture and limitless potential of the medium. Passionate about technology and a lifelong PC gamer, Dominic suffers from the ‘tweak for days’ PC gaming condition, where he plays the same section over and over at every possible combination of visual settings to find the right balance between fidelity and performance. Based within The Fens of Lincolnshire (it’s very flat), Dominic can sometimes be found marvelling at the real world’s ‘draw distance’, wishing virtual technologies would catch up.
  • mellott124

    What about if I preordered a few days ago?

  • Xron

    You should try contacting them and they should give you an explanation, you shouldnt wait till they send you.

  • oompah

    VR is soooooo user un-friendly
    Whats da use if u cant use it for more than 30 minutes
    What I expect from it:
    —————–
    -The VR headset should be like spectacles with little weight. With todays tech it is possible to squeeze everything in few mm3
    – VR can be mainstream if it can give a continuous experience for at least 3 hours and continue after 5 min break
    – Since most ppl have glasses , it should have automatically detect & adjust the focus similar to opticians euipments
    – The better VR should directly send light into eyes using fibre optics using lasers instead of using LED/LCD screen taking into account the natural lenses in the eyes.
    -Better to paint the eyes’ retina using scanning rgb lasers(with fiber optics) , like screens for projectors, this would also drastically reduce the h/w & weight of VR headset. For each eye, put all 3 RGB laser signals on one optical fiber(yes u can put many many in one) , then use a servo controlled micro-mirror to project images in retina of eye .
    – In the begining a scanning laser beam (similar to LIDAR) should read the 3D parameters for each to determine the location in space where to project each pixel , this will take care of unique deformities for each user
    – The centre of focus should have max resolution and the resolution should decrease away from it, similar to natural eye, hence eye tracking is required. And less processing power required , I expect decrease upto 1/3 or even 1/4 so less heat ,less temperature , less cooling requirements and increased frame rates. It is stupid to have same resolution at edges as in centre.
    – Backward compatibility with old games is also a must. Many ppl love to revisit old games ; nostalgia is a human nature.(This can be implemented by simulating the old functionality or even an old virtual machine )

    Therefore, more research is required in personalization & ease of use.