Google has been hiring full time virtual reality positions for some time, but for what appears to be the first time, the secretive Google [x] is looking for full time VR talent in the form of a Computer Graphics Engineer.

Google [x] is the place where Google tries to turn crazy ideas into reality. It’s the birth place of Google’s self-driving car, Project Loon, Google Glass and others. The company’s own description of the lab:

Google[x] is the moonshot factory within Google, where uncomfortably ambitious, world-changing new ideas such as self-driving cars, Internet from balloons and smart contact lenses are developed and taken out into the world. Google[x] projects have the potential to transform the lives of billions of people and make the world a better place.

See Also: Google’s ‘Project Soli’ Radar Hand Tracking and How VR and AR Might Use it

And now this “moonshot factory” is likely working on projects involving virtual reality, as indicated by a brand new job posting seeking a full time Computer Graphics Engineer who will “work closely” with Google’s VR team in Mountain View, CA.

Responsibilities include:

  • Develop advanced rendering algorithm in OpenGL
  • Co-develop video synchronization
  • Create an inspection mechanism to read and correct for optical variation
  • Work closely with the Virtual Reality team at Google to integrate any of the development

Google has been hiring full time virtual reality positions since at least as far back as December, 2014, but this is the first VR job listing we’ve seen for Google [x], which recently became a separate entity from Google after the formation of Google’s parent company, Alphabet.

SEE ALSO
'Skydance's Behemoth' Delayed to December to Give "AAA" VR Adventure More Polish

See Also: 200 Companies Now Hiring – A Look at the Growing Virtual Reality Jobs Market

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."