Lucasfilm’s experimental division ILMxLAB, set up to explore the use of immersive technology in storytelling, are heading to NVIDIA’s GTC 2016 conference to share their experiences in bringing realistic virtual reality imagery to life for experiences
Hosted in San Jose, CA, from April 4-7, GTC 2016 is all about GPU computing. And this year, the company is making virtual reality a top topic of the event, with a dedicated VR track featuring 45 talks and sessions from speakers across the industry.
In one of those sessions, Lucasfilm’s Anthony Cortez from ILMxLAB – fresh from wowing attendees at GDC with their Star Wars: Trials on Tatooine VR experience – is due to share the divisions insight into how they’re leveraging the latest GPU technologies to bring “the highest level of photorealism” to virtual reality experiences. Multi-GPU rendering will be discussed along with leveraging ‘movie quality’ offline rendered 3D assets inside real-time rendered scenes.
ILMxLAB was spun out of Lucasfilm’s legendary special effects house Industrial Light and Magic in 2015 with the express purpose of creating high fidelity immersive experiences that draw upon the organisation’s extensive and beloved intellectual property.
At SXSW this year, the division brought along their Holo-Cinema CAVE technology, allowing attendees to step into the Star Wars and Jurassic Park universes. And more recently, ILMxLAB unveiled its HTC Vive powered experience Star Wars: Trials on Tatooine, which lets players wield the iconic Lightsaber in VR using SteamVR’s motion controllers.
The GTC 2016 conference takes place at the San Jose Convention centre in the heart of Silicon Valley, Califonia between April 4-7. You can find more information on the event here.