Hands-on with the VR Ready Asus GL502VS Laptop with Nvidia GTX 1070

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With the latest generation of NVIDIA GPUs, the company opted to stick what they say are desktop-equivalent cards into the next generation of gaming laptops, putting VR Ready performance into highly portable systems. How do they handle? Ritchie Djamhur takes the Asus GL502VS with GTX 1070 for a spin.

Earlier this month Nvidia announced that their next generation GTX 10-series GPUs would find their way into a wide range of gaming notebooks from top manufacturers, and further that those GPUs would no longer bear the ‘M’ (for ‘Mobile’) designation which denoted a significant decrease in performance compared to their desktop brethren. This time around, the company says that the GTX 1080, 1070, and 1060 cards found in gaming laptops are within 10% of the performance of their desktop counterparts, making all of them ‘VR Ready’.

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Given the substantial challenges that facing notebooks compared to a desktop (size, heat, power, etc), that claim certainly raises a few eyebrows. And yet in our hands-on with several of the GTX 10-series equipped laptops, VR performance impressed, with smooth 90 FPS rendering from demanding VR titles like Raw Data and Pool Nation VR.

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See Also: Hands-on – New GTX 10-Series Equipped Notebooks Put Desktop VR Performance in a Portable Package

In the video above our friend Ritchie Djamhur from Ritchie’s Room finds the same smooth VR gameplay from the Asus GL502VS equipped with the mobile GTX 1070. Running the notebook with both the Oculus Rift and the HTC Vive, he found flawless VR gameplay even on titles like Trials on Tatooine.

“[Judging from the VR performance] I wouldn’t have known I was on a notebook if I wasn’t the one that set it up,” Djamhur said.

Impressively, Nvidia says this new generation of VR Ready laptops can come in form-factors as thin as 18mm and as light as 4 pounds. While the Asus GL502VS on display here will run you a hefty $1,700, the 1060-equipped Asus GL502VM can be had for $1,400.

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."
  • craylon

    It would be great if the screen was detachable as well as the keyboard.
    Its probably not a huge weight gain but if you had a removable “core” thats would be all you need to have a mobile vr rig.

    • DiGiCT Ltd

      There is no need to remove it as it would not do anything good for loosing its weight.
      You can setup your power options to keep the notebook running when you close the screen instead of put it in hyberntate.
      I use my notbooks like that when im in the office connecting to 4k screens and simpy using logitech wireless kb/mouse.
      It saves a lot of space that way.
      For vr you can just put it in the backpack witht he display closed if you setup the power options that way.

      Removing it si not adding any added value to it.

  • DiGiCT Ltd

    It is a nice ROG series notebook Asus made again.
    Although i think its more fit to also game on if you dont own a PC yet or a non VR ready notebook.
    Notbooks for me are mostly in my traveling cases, for VR presentations it comes in handy but I might just wait a little to get a slightly lower priced model as most of the time i still work on 3x 4K screens for design and development on larger screens.
    Notebook screens are in general not useful for development work, with exception of coding IMO.
    Even if they have a 4k screen its still too small to work on and lack the feature to be able to turn the screen 90 degree angle in most cases.

    For sure its an awesome notebook if you are an end users and like to play games, either PC games or VR they both will work smoothly on it, at least for a while ;-)

    Asus has pretty nice equipment, I bought a lot from them already as it works mostly just fine and it has long life time too.

    • DougP

      You make really interesting points there about multi-screen & high-res screens.

      Displays –
      It’s an area where HMDs (/eventually more just sunglasses type of convenience) will change things.
      The idea of a traditional laptop can go away completely.
      Just your “carry-able compute” box sending the display to your HMD.

      With high-powered “compute in pocket” driving what’s *apparently* 3x (+) 4K displays you turn your head slightly to see all of that res.

      Particularly with eye tracking & foveated rendering enabling much higher “apparent” resolution.

      The uses for very high res, traditional “flat” displays will diminish. Obviously still uses, but future gen HMDs should really change things.

      Personally, I’d rather a smaller (more portable) high powered “compute” box, alongside (/built-in) projector for when I need someone external to see my display for presentation.

      • DiGiCT Ltd

        That kinda quality is still far away from now.
        Even the VGA hardware cant handle it as you should calculate like 2x 4k is 8k render and 90FPS, well actually not totally 2x but better be safe.
        For game modelling I dont only model low or mid poly.
        My workflow also uses an exreme high poly models for baking normals to use substance painter.
        That really does not work in VR yet and for sure not for many years to go.

        I which that would be as it would totally change modelling by using tools like zbrush in VR.
        Still for some design screens will still be easier as you have multi angle views at the same time but i think design software will be more hybrid that time for sure.

  • Jimbo_Fly

    Any overheating issues? I’d be curious to see how long the machine can run experiences for, one after another on repeat, before it starts having issues. That would be a good indicator of how reliable this could be for mobile demo sessions.

  • Michael Vallance

    It is fantastic to have a VR ready notebook. I must take my kit out to schools and universities for demonstrations. A laptop for a 90-minute demo and talk is perfect.
    Dev work done on desktop of course. If only Apple would make a real Pro version of its notebooks {sigh}

  • Frikster42

    Given that I’ve been able to take out my laptop in the pub to give a quick VR demo (don’t even need to plugin my laptop) I can only give all the thumbs up

    The argument that it’s useless and that you can just always use a desktop does not stand if you are always on the go, a nomad, have a place where you cant invite people over and yet still yearn to share the wonders of VR with your friends and dates.

  • VR Geek

    Any word on when Razer will have their 10 series notebooks out?

  • Jojo Biz

    I was all excited about vr on pc.. but I just find out here https://www.iwearvr.net/products/zero-vr-2-in-1-case-virtual-reality-case-cell-phone-cover
    that there has already a vr set for phone? has anyone ever tried that? How is that even possible?

  • Makes Nosense

    Hello. Please share bios of 1070 mobile. I cant find it :(

  • tjohnson4

    Have you tried other VR content with this laptop? I received my GL502VS a week ago and getting allot of dropped frames and stuttering while playing simple VR title such as Rec Room. I have updated the cards driver and also ensured the bios is running the latest version. Onward is completely unplayable.

    • tjohnson4

      Just to update here. Recently titles such as Rec Room and Onward are working good. Not sure if was due to SteamVR or windows update. However, note that this notebook just beats the minimum requirements. This system might not support new HMD’s when they are release but does work with the current Oculus and HTC Vive. VR Ready specs here http://www.geforce.com/hardware/technology/vr/system-requirements

  • rich w

    VR notebook with a backpack for full portability vr.

  • Jason Héll

    Be aware that even with a stella-priced ‘VR ready’ ROG the Rift’s incompatibility warning still pops up, according to one Amazon reviewer. The warning has become pretty meaningless in VR ready machines, but still, an irritation at the very least.
    https://www.amazon.co.uk/G752VS-GC054T-Gaming-i7-6820HK-GTX1070-Windows/dp/B01JIS78PY