At GDC 2017 this week we’ve gone hands-on with the latest prototype of StrikerVR’s ‘Arena Infinity’ haptic VR gun. Built (for now) for the out-of-home sector, the peripheral’s powerful haptics adapt from guns to chainsaws to grenade launchers and more.
Update (3/3/17, 1:14PM PT): The video interview above has an audio issue on some platforms; those listening on mobile devices may not be able to hear the audio or hear a corrupted version. However, desktop playback or mobile with headphones plugged in should work fine. New video uploaded, issue should now be resolved. If you’re still having issues, let us know in the comments below.
In virtual reality you can make the tracked object you’re holding look like anything. So a one-size-fits-all haptic kick isn’t going to cut it when immersion is the goal. StrikerVR knows this, and has created their Arena Infinity haptic gun to be able to output an impressive range of haptic effects which feel significantly different depending upon what virtual weapon you’re firing.
A button on the side of the gun (in this case) was used to toggle between different virtual weapon modes with different haptic effects. One mode was full-auto which gave a satisfying repeating kick as I held down the trigger (this was especially fun for dual wielding the guns, Rambo style). The next mode was a grenade launcher which gave the feeling of a single ‘thump’ followed by a rumble indicating when the weapon was reloaded. And then there was the chainsaw mode, which put revving chains on the end of the gun model in the game (along with sound effects). In this mode, the gun is constantly making a low rumble which picks up speed as you hold the trigger down. When you let the trigger go, the chains slow down after losing their momentum and return to the idle rumble.
The effect, especially paired with the in-game chainsaw visual and sound effects, made me momentarily fearful of putting my hand on the end of the gun where the virtual chainsaw was.
StrikerVR has also shown other haptic effects that weren’t present in this demo, and developers could make their own effects that specifically fit their in-game weapons.