Having both the haptic (touching) and force feedback (gripping) information conveyed through your hands also means that you don’t need to rely completely on your eyes for that information, which opens the door to reliably manipulating objects that you aren’t directly looking at.

I tested this with the cube rotating motion. I would begin twisting the cube and then look completely away from it, completely relying on the feedback through my hands to continue rotating it. Amazingly, it actually worked. It was definitely easy to accidentally drop the cube, but the fact that it worked at all demonstrated to me how critical this  feedback is to interacting naturally with the virtual world, and showed me that HaptX is on a promising path.

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Fit and function is still the key challenge for HaptX to unlock the glove’s full potential. This is a good thing, I’d say, as haptics and force feedback is usually the challenging part.

Photo by Road to VR

 

Putting on the HaptX glove is still something of a procedure, and it’s so bulky that it’s tough to do anything else once the glove is on—I even found it challenging just to tighten my own glove or my headset. While the micro-pneumatic arrays are capable of impressively detailed feedback across your palm and fingertips, if the pads aren’t fit snugly against your skin then they can’t impart much force, which is why the fit is crucial.

The HaptX glove is powered by sizeable hardware, but it has shrunk over time. | Photo by Road to VR

It’s clear that the company understands this challenge; it’s an area they say they’re increasingly focusing on. Although it’s obviously bulky, the latest HaptX glove is actually smaller, lighter, and more comfortable than prior iterations. And while they are still working with just a single glove size for development, in the future they expect to offer multiple sizes which will better suit different hands. The briefcase-sized box that powers the glove has also been shrunk and refined, now fitting the tech for two gloves into a similar size previously required for just one.

HaptX’s glove offers the most detailed and convincing haptics and force feedback that I’ve tried to date. It isn’t perfect, but their trajectory is promising and I’m excited to see how far they can advance the experience.

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."