Apollo 11 VR (2016) is an educational experience that takes you on a breathtaking trip to the Moon, virtually recreating the July 24, 1969 mission that has inspired so many. The creators Immersive VR Education are taking Apollo 11 VR’s commitment to realism one step further though with their newly remastered version, dubbed Apollo 11 VR HD, which is now set to launch on Steam November 7th for Oculus Rift, HTC Vive, and Windows VR headsets.

As the result of a successful Kickstarter in 2015 built for the Oculus Rift DK2, Apollo 11 VR was created with the mission to let VR users experience the first manned mission to the Moon, which includes a first-person interactive rocket launch, iconic lunar landing, and humanity’s first step on the Moon. The experience, which has since been made available for HTC Vive and Oculus Rift, stitches in original archival audio and video, not only giving you the first-hand experience of making the fateful trip yourself, but packing plenty of historical info along the way.

Apollo 11 VR HD is a complete remake, and includes all new assets, new textures, new animation, new lighting, revamped audio, and Windows MR support.

Like the original, you’ll be able to take control of the command module for docking with the lunar module, land on the Moon’s surface, explore the Apollo 11 landing site and deploy the original experiment, and explore every detail of the lunar module and command module at your own pace. If you’re not in it for the gamey bits though, you’ll also be able to skip around the experience with a new chapter selector that let you pick which sections to experience.

SEE ALSO
VR Games Showcase to Feature 20+ Games Next Week, Including 'Hitman', Flat2VR Ports & More

Check out the side-by-side comparisons of the original vs. the new to see what Immersive VR Education has in store.

Newsletter graphic

This article may contain affiliate links. If you click an affiliate link and buy a product we may receive a small commission which helps support the publication. More information.

Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.