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Road to VR
PC VR
Quest
PSVR
Vision Pro
XR Industry
Design & Dev
Guest Articles
Newsletter
Reviews
Hardware
Games & Software
Feature
Feature
Hands-On: ‘Ripcoil’ for Oculus Touch Has Fast Locomotion That Really Works
Scott Hayden
-
Aug 22, 2016
20
Oculus: Touch is “Fully Capable” of Roomscale Tracking, But Skeptical It’s “Absolutely Necessary for VR”
Ben Lang
-
Aug 20, 2016
171
‘iRacing’ to Expand VR Support to HTC Vive in September Update
Dominic Brennan
-
Aug 19, 2016
2
Hands-on: ‘Crossout’ VR – Customize and Steer Your Death Truck with Oculus Touch
Scott Hayden
-
Aug 19, 2016
0
PowerClaw is a Haptic Glove Ready To Freeze, Burn, and Shock You (Virtually)
Scott Hayden
-
Aug 19, 2016
6
Hands-on: Crytek’s ‘The Climb’ with Oculus Touch Feels Like an Entirely New Experience
Scott Hayden
-
Aug 18, 2016
20
Understanding Binocular Overlap and Why It’s Important for VR Headsets
Road to VR
-
Aug 18, 2016
9
Introducing Exemplar 2, Save $100 on Our Second-generation VR Test Bench
Ben Lang
-
Aug 17, 2016
5
Preview: ‘Racket: Nx’ for HTC Vive
Matthew Magee
-
Aug 17, 2016
2
Hands-on: New GTX 10-Series Equipped Notebooks Put Desktop VR Performance in a Portable Package
Dominic Brennan
-
Aug 16, 2016
4
‘New Retro Arcade: Neon’ Review
2
‘Doom’ & ‘Fallout 4’ Devs are Collaborating to Make Titles Work in VR
Paul James
-
Aug 14, 2016
13
Mindshow’s VR Movie-making Helped Me Rediscover the Joy of Play-acting
Frank He
-
Aug 12, 2016
2
OSVR Co-founder on the Future of Open Source Virtual Reality
Road to VR
-
Aug 8, 2016
10
‘Everest VR’ Review
16
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