IO Interactive is bringing PSVR support to Hitman III, the upcoming addition to the stealth action franchise. While there’s still precious little information about the game’s VR implementation, a short clip of VR gameplay has revealed a few choice nuggets to go on.

Update (August 15, 2020): IO Interactive says in a Reddit AMA that Hitman III currently doesn’t support PS Move controllers. Strangely enough, what we see in the clip below is actually DualShock 4, which is translated into positional movement by it motion controlled tracking and gyro.

“There are many reasons for us ending on this decision but to be honest we think that we have found a perfect fit for the game through this hybrid control scheme,” Eskill Mohl.

Original Article (August 13th, 2020): Eurogamer’s Ian Higton received a short clip from IO Interactive where we see Agent 47 nonchalantly pushing a lantern, letting it swing back and forth. It’s a small gesture, but it actually tells us a bit about what to expect.

This not only tells us that motion controllers are very likely supported (see update)—the game’s announce trailer could have well included only scripted animations—but it also confirms the game will include a multitude of interactive, physics-based objects to play around with. Also, it seems like dynamic lighting will also be a thing, which will definitely help increase the game’s overall immersion factor.

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Another small insight from the clip: the constant background flurry of particle effects. Some developers use particles in VR to better ground players and keep them comfortable as they move around in the first-person. Considering there will be plenty of opportunity to traverse the series’ signature massive, multi-layered levels, it’s likely IO Interactive is making sure to ratchet down on VR comfort modes to keep PSVR users happy.

Although we still haven’t seen VR modes for any of the other ‘World of Assassination’ games, that little clip gives us a lot of hope that we’ll be getting the ‘full fat’ version of the entire trilogy for PSVR players when it lands on PS4 and PS5 in January 2021.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.