HTC Vive today announced it will soon be offering two new business bundles for Vive Pro Eye, its enterprise-focused VR headset with integrated eye-tracking. Additionally, the company is reducing the original ‘all-in’ Vive Pro Eye kit to $1,400 from its original launch price of $1,600.

HTC is introducing two new packages sometime in Q2 this year, which it says will give businesses more flexibility of choice: Vive Pro Eye Office and the Vive Pro Eye Office Arena Bundle.

Vive Pro Eye Office, priced at $1,600, includes the ‘all-in’ Vive Pro Eye headset and the company’s newly revised enterprise-level warranty & services, previously called ‘Advantage’. Vive Pro Eye Office Arena Bundle, priced at $2,350, includes all of the above as well as an extra pair of SteamVR 2.0 base stations and a 20m fiber cable.

Vive Pro Eye Office Arena Bundle, Image courtesy HTC

HTC says that with the launch of its new Vive Pro Eye bundles, the company has simplified its business warranty and support program, which includes a two-year limited commercial-use warranty, support, and services.

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Released last year, Vive Pro Eye features the same dual 1,440 × 1,600 AMOLEDs as Vive Pro, although it includes integrated eye-tracking created by the Sweden-based company Tobii. Eye-tracking has a number of potential uses such as like foveated rendering, user-intent analysis, and gaze-based interactions.

The new packages signal a fundamental rejiggering of the company’s enterprise-level VR options. The same can be said about its consumer-focused offerings, the latest of which was the Vive Cosmos, which is now offered across four different variations thanks to its faceplate modulatiry, bringing the company’s new total to 13 different headset combos. It seems HTC is making a big bet on modularity and wider choice as it competes against companies invested in monolithic product segments.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.