After being out of stock for months, HTC quietly removed the US-facing product page for Vive Cosmos, its modular PC VR headset released in 2019.

The discrepancy was first discovered by Reddit user ‘Kody1996’, who wondered why the Vive Cosmos product page was missing.

“I am afraid the VIVE Cosmos headset has been discontinued in the US. I suggest you to check with resellers if they have it available,” an HTC service representative confirmed with Road to VR, echoing the statement provided to Kody1996.

At the time of this writing, new units are still available direct from HTC in select markets, including Europe, Australia, Taiwan, and Japan.

Photo by Road to VR

Vive Cosmos has always been a bit of an odd duck. Launching a little over a year after Vive Pro hit the market, Cosmos was set to be the company’s first consumer VR headset since the original HTC Vive. Cosmos’ claim to fame in 2019: integrated audio, competitive displays, and an inside-out optical tracking, which was… not great.

At its 2019 launch, the $700 Cosmos was sandwiched between two primary competitors: Oculus Rift S on the low-end at $400 and Valve Index on the high-end at $1,000 (controllers and base stations included). It would have to perform better than Rift S to defend its seat in the middle ground, but it was actually so bad at launch we postponed our review because we thought we had received a faulty unit. Nope. The headset’s inside-out tracking was just really unreliable in everything but perfect lighting conditions.

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Those tracking woes were partially improved with successive updates, although the only real way to get ‘perfect’ tracking out of the headset was to ditch its modular faceplate and middling controllers and swap it out for the platform’s rock-solid SteamVR-tracking faceplate, courtesy of Vive Cosmos Elite. When Cosmos Elite launched in 2020, that would have set you back $900 for the all-in kit, putting it $100 below Index, which is still broadly considered the reigning champ for best all-around PC VR headset.

Despite lowering the price of the all-in Cosmos Elite kit in the US from $900 to $750, and even offering a headset-only option for as little as $550, HTC’s modular headset never really managed to serve up competition to Oculus or Valve, making only a sliver of an in-road on Steam in its first year.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • ViRGiN

    They have the decency to announce it, unlike Valve acting like their product is supported.

  • Only trolls hide comments

    Modular just doesn’t work with HMDs.

  • XRC

    Showing out of stock in UK on HTC Vive website both new units and refurbished listed as “notify me”

  • Oh no. Anyway…

  • gothicvillas

    HTC could make a AAA game instead :) we have enough HMDs around

    • MeowMix

      and put it on STEAM right ? :P

      • gothicvillas

        on your forehead. It would look the best there.

    • ViRGiN

      No, we need more store fronts. Steam has Monopoly.

  • Ad

    This is what effectively killed their company. All they needed to do was make an updated vive with a better panel, touch style controllers, and audio for $600 or less.

  • ViRGiN

    “competition is great”, said every Meta hater ever