HTC recently announced that it the expected arrival date for its SteamVR powered headset the Vive had slipped from ‘holidays 2015’ to April 2016. HTC’s CEO Cher Wang claims however that “…we could have started to ship Vive this month”.

So, the HTC Vive has slipped and will no longer be the first consumer grade, desktop VR headset to reach market this year. HTC announced this week, after rising speculation from both communities and media, that their original hopes for releasing a limited number of HTC Vive systems to market would not now be met, with the release date moving to April 2016, behind the estimated launch of Oculus’ Rift in Q1 2016.

The company later updated the blog post announcing the slip with news that pre-orders for the April launch will start at the end of February. Additionally, HTC pledged to make an additional 7000 HTC Vive developer kits available prior to launch.

steamvr htc vive developer edition unboxing (1)

However, according to HTC, the hardware as it stood was ready, with CEO Cher Wang recently going on record stating that:

It was a tough decision to make, as we could have started to ship Vive this month, but after discussing it with Valve, our strategic partner, we decided that we can offer a more technologically advanced product if we postpone it for another quarter

HTC’s financial position is in a somewhat troubled state, after posting a net loss of $133.4 million for last quarter, with their share price dropping over 13% in the wake of this latest announcement. So how much the above statement was designed as damage limitation to rebuff questions of strategy regarding the company’s entry into the VR hardware arena, partnering with Valve on the SteamVR platform.

On an more positive note, the slip means more time to refine and hone the HTC Vive consumer form factor, which we reported would indeed see some changes en route to retail. The statement from Wang probably speaks to those refinements. Those hoping for more drastic improvements such as FOV increases and display resolution increases however, may be disappointed.

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Based in the UK, Paul has been immersed in interactive entertainment for the best part of 27 years and has followed advances in gaming with a passionate fervour. His obsession with graphical fidelity over the years has had him branded a ‘graphics whore’ (which he views as the highest compliment) more than once and he holds a particular candle for the dream of the ultimate immersive gaming experience. Having followed and been disappointed by the original VR explosion of the 90s, he then founded RiftVR.com to follow the new and exciting prospect of the rebirth of VR in products like the Oculus Rift. Paul joined forces with Ben to help build the new Road to VR in preparation for what he sees as VR’s coming of age over the next few years.