The Vive Wireless Adapter, a first-party wireless add-on for the Vive and Vive Pro, is finally here after its initial announcement way back in January. Priced at $300, the Vive Wireless Adapter is now available starting today.

Update (September 24th, 2018): HTC has today officially launched the Vive Wireless Adapter, which is priced at $300/€345/£300. Vive Pro users should note that the Vive Pro adapter kit is an additional $60/€75/£65. The original article follows below.

Original Article (August 21st, 2018): The Vive Wireless Adapter is built on Intel’s 60GHz WiGig technology, with DisplayLink’s XR codec which is designed for low latency video transmission. The adapter itself, which mounts atop the head, is paired with a pocketable battery pack to power the headset and receiver, as well as a separate transmitter device which connects to the PC and is ideally mounted up high and facing to the user to maintain direct line of sight with the receiver.

Photo by Road to VR

We’ve seen many attempts at wireless VR adapters over the last year, and came away impressed in our latest hands-on with the Vive Wireless Adapter back at E3 in June.

In addition to no noticeable latency, the system was also very robust in my demo—I didn’t see a single frame drop, tracking issue, or any other major artifact from the Vive Wireless Adapter, which bodes well for consistent performance. The only artifact I was able to spot was a slight blockiness in the view when quickly rotating my head back and forth, but I had to look very carefully for this and I think it will go unnoticed by the vast majority of users.

I’m still interested to see how the Vive Wireless Adapter holds up in more challenging situations (highly active games, scenes which are more difficult for compression, etc), but from my experiences thus far, it appears to be shaping up to be a promising wireless solution, even for the higher resolution of the Vive Pro.

HTC today announced the Vive Wireless Adapter release date for September 24th, priced at $300. Pre-orders start on September 5th. The company is also throwing in a two month trial to Viveport Subscription as part of the purchase.

While the Vive Wireless Adapter works for both the original Vive and the Vive Pro, interestingly, customers with the Pro will need to shell out for a $60 ‘compatibility pack’ which includes “a connection cable for the Vive Pro, as well as foam padding and an attachment device unique to Vive Pro.” That’s surprising, as we expect that the $300 accessory will appeal more to businesses using the Vive Pro in enterprise and commercial settings rather than regular in-home users who would be more likely to own the original Vive.

The $300 price point matches the only other wireless VR solution that’s widely available to consumers, the TPCAST adapter, which has models for both the Vive and the Rift.

The announcement confirms that the Vive Wireless Adapter transmitter requires a connection to an internal PCI-E port, which means that anyone hoping to use the adapter with a laptop is out of luck. HTC says the transmitter’s range is up to six meters, with a 150 degree field of view. As 60GHz is a high-frequency band compared other wireless technologies, it doesn’t penetrate walls or other objects very well, and consistent line of sight to the transmitter is necessary for an uninterrupted experience.

SEE ALSO
7 Companies Aiming to Cut the Cord on High-end VR Headsets

We’re still waiting on some additional info, which we hope to see ahead of the September 5th pre-order opening, like how many Vive Wireless Adapters can be used in proximity to one another without interference.

Newsletter graphic

This article may contain affiliate links. If you click an affiliate link and buy a product we may receive a small commission which helps support the publication. More information.


Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."
  • ymo1965 .

    Not as pricey as I expected considering the cost of the Vive Pro. Will be getting one at some point.

    • ymo1965 .

      The only thing bothering me is reading that there’s two different models. One for each Vive. That’s not what I was expecting though and think that’s pretty crappy of them. Especially when you want to/feel the need to upgrade. I’m sure with a little more time and effort they could of created one model compatible with both. Greedy sods. Watch the price of the TP-Cast plummet when this gets released. Collecting dust of shelves.

      • FireAndTheVoid

        Now that it is up for pre-order, it looks like it is just one model. If you have a Vive Pro, then you have to also buy the adapter.

      • Riley Prescott

        Looks like 1 model with a Vive pro support pack. The main wireless thing is the same, but you get some better fitting foams to mount it with and a “connection cable and device” makes sense IMHO.

        • mirak

          Not for 70 dollars

  • johnny

    lol, that sucks… what were they thinking, pci-e slot is needed, no laptop support then… will wait for another product.

    • Mike

      If you run your Vive from a laptop, you don’t need wireless. Just put your laptop in a backpack.

    • Pyro

      There already is another product: TPCast

  • Jordan_c

    This is still expensive but it’s not nearly as bad as I was expecting. I was thinking $400-500 :p

  • Suitch

    My mITX machine would need a new mobo as well to use it. That is kind of BS since they could have used USB-C.

    • mirak

      To the cost of more latency probably.
      Also maybe USB can’t handle raw images bandwith, because I think the compression must be done on the PCI express card.

      • Pyro

        The PCI-E card is totally unnecessary. They could have done this only with HDMI and a separate power source just like TPCast did.

        • mirak

          tpcast uses an additional router that everyone complains about so …

          • Pyro

            It’s easily eliminated

  • CURTROCK

    I want wireless as much as anyone, but this product makes me think the tech just isn’t there yet. It’s just a little too pricey, and a little to large/cumbersome. Looks like a diy/hobbyist kit.

    • Pyro

      The tech is definitely there. All it is is a combination of Wi-Fi and WiGig to beam video, audio, and data. It works flawlessly on the TPCast once set up properly and is totally worth the $300 price. You also don’t feel it at all on your head.

      • CURTROCK

        When the cost of wireless nearly doubles the cost of the HMD, no…..it is not worth it.

        • Pyro

          Wut, this isn’t $800+, it’s $300. Beauty is in the eye of the beholder though I guess. I could never go back to wired now and I even had a suspended cable setup.

  • Pyro

    The TPCast is totally worth it for $300, but I don’t see this HTC solution doing very well with the PCIE requirement. What were they thinking? They’ve laid off too many people.

    • JJ

      ehhh idk if i can fully agree that its worth 300$, when it works its mostly nice, but we have so much trouble getting ours to work at the office and were included on the TPCast dev team hahaha

      • Pyro

        Tried OpenTPCast instead of the stock firmware? It makes all the difference.

        • jj

          DAMN NO! but im gona have to that would be great! thank you so much for saying htat

          • Pyro

            Yea man, it makes it worlds better and gets the microphone working. Another thing that could make a big difference for you is to use a better router/access point instead of the trash router the TPCast comes with. I recommend a Ubiquiti access point. There are several models but this is a good one: https://www.amazon.com/Ubiquiti-UniFi-UAP-AC-LR-Single-Version/dp/B01609AF22/ref=sr_1_7?s=electronics&ie=UTF8&qid=1536162217&sr=1-7&keywords=ubiquiti+access+point

          • jj

            0.0 im stunned I didn’t know you could do any of that AND you sent me a link. Let me know if ur ever in Michigan I owe you a beer!!

          • Pyro

            It’s a lot like when OpenWRT released open source firmware for a bunch of routers to make them way better than they are out of the box. OpenTPCast is just custom firmware. Feel free to add me on Steam if you need any help with it, my ID is Nostrildumbass.

          • Psychometrics

            Damn! I wish I would have known about OpenTPCast a couple of months ago. I actually sent the thing back. Good advice about the router too. I had no idea. Guess I need to dig out my credit card and give it a shot again. Thanks!

    • fklds

      “TPCast totally worth it for $300”
      Easier said than done. With tax that’s almost as much as a GPU upgrade.

  • HybridEnergy

    So 300 + 60 + tax. About 400 dolla bills yall. I don’t know, I might get it if the post release reviews hold up and are good. Still, I’d like to know some details. Can you swap back to the cable quickly? and how big is the PCI-E card?

    • I am assuming fairly small since it fits in a 1X slot. I am wondering if the antenna is dipole sticks or an antenna array you can set up separately from your PC.

  • NooYawker

    I’ll put that $300 aside and save it for gen 2 hardware.

    • mirak

      This is gen 2.
      It’s not that bad to have upgradable hardware.

      And anyway gen 2 will be to expensive for you, so you will go wireless in maybe 4 years then.

    • MosBen

      Something that has me thinking is that the VR industry just settled on the new VR link USB spec, first appearing in Nvidia’s new graphics cards. These wireless solutions have been in development for a pretty long time; long enough that people at HTC/Valve and Oculus must have compared the amount of information that they’re expecting to need to send to a 2nd Gen HMD to what is capable over WiGig and decided that they’re probably going to need to have the HMDs be wired for the next generation. If something like this or the TP Cast really could be a wireless solution for the next generation, there’d be no need to develop a new port option.

      • Guygasm

        Another way to look at it is that VirtualLink’s single connector and higher power will make future wireless solutions easier/simpler to implement. They understood the requirements for future wireless when settling on the standard. (fingers crossed)

        • Peter Hansen

          Maybe this has been in the making for a longer time, starting out when wireless solutions were not a done deal.

          • MosBen

            I mean, the wireless solutions from TPCast and this Vive wireless device have been in the works for over a year, and the VirtualLink standard was just finalized. And the next generation of HMDs have also, obviously, been in the works for several years. You’d think that at some meeting for VirtualLink one of the companies making next-gen HMDs would say, “Uh, guys, it looks like the next generation of HMDs are all going to be wireless. We can stop working on this wired solution.” Unless, of course, the current wireless solutions just can’t handle the amount of data needed for the next generation.

          • It will be better for the end user, for the most part, the less cables, the better.

            You have to remember that even wireless HMD has to get the data form somewhere, and it will be the transmitter, and it has to get the signal from somewhere too. Second, now we have the paroducts with VirtualLink, but the standard wasn’t created when the first RTX cards hit the market… It was created before and companies asociated with creating this know about it even before the anoucment.

        • MosBen

          I’d be thrilled if that were the case, but I don’t see why having a single plug for power and increased bandwidth would make implementing a wireless solution easier. Do you mean that it would be easier to design a wireless solution that would be platform agnostic? I mean, maybe, but I don’t really think that that’s a huge hurdle currently.

      • HybridEnergy

        I think the virtual link connector is just for through-put of data from the card and out. Even when wireless, you still have to plug “something” into the video card.

        • Tyler Soward

          Yeah I’m kinda thinking the virtual port is to free you up from using up often times the one HDMI connector on the video card. I’ve set up VR for a number of people now, and losing that HDMI slot is almost always an after thought that requires going out and buying a display port to hdmi adapter (for their TV). No reason a future gen2 headset couldn’t utilize this new VR port for a plug and play wireless solution

          • HybridEnergy

            That plus NVIDIA mentioned variable shading mumbo jumbo with foveated hardware level rendering. I’m guessing it’s gonna need this connector.

      • mirak

        Why not if the video card can send a compressed image to a wireless module, and also get eye tracking data or camera image directly to video card without having to go again through the PCI express or usb bus ?

    • Yoshi Kato

      I’m in the same boat. This would have been a sure buy for me a year ago.
      However, gen 2 headsets are just around the corner (hopefully).

      • HybridEnergy

        Gen 2 headsets are not just around the corner. Oculus still have not finished their mid-range headset the Santa-Cruz and HTC release the PRO and are not anywhere near a Vive 2. I don’t know why you people think there is some next gen in-coming. Maybe around 2021 news will pop up about a new generation. 2022 is my estimate for a new “full package’ CV2/Vive 2.

        • Pimax 8K

          • HybridEnergy

            That dream is still going I see.

        • I’d say 2020 for the gen 2.

          • HybridEnergy

            Yea, earliest.

        • Ama Trykowski

          I have also the feeling next gen VR is around the corner. Look at StarVR. Those VR headsets look astonishing with eyetrecking and 200° fow. Pimex 5k are also nice but nowhere interesting for me because of the LCD displays. We are not that far away as you think.

          • HybridEnergy

            Tech wise not, but consumer ready packages as gen 2 are in my opinion. They have no interest in these things yet. Vive just releasing the wireless and with Oculus not concentrating on any Gen 2 release in 2019 proves otherwise that gen 2 is around the corner. I say enjoy this gen and get on it. Gen 2 probably around 2021, starVR and Pimax aren’t going to change a thing.

      • Ama Trykowski

        I my go with StarVR next year. I really have a good feeling about this one.

    • Pyro

      You’re gonna have to save for a pretty long while. Don’t expect GOOD “gen 2 hardware” for another 2 years. I suggest you invest in the TPCast for your current Rift/Vive, you’ll definitely get good use out of it for those 2 years (a measly cost of 40 cents/day?)

  • Luckily my main PC has a PCI-E 1X slot. This also identifies a point that a HTC engineer had told me in January, and that is the 6m range which is 4m short of the max range of the V2 Lighthouses. This would require a novel method to mount your PC above and in the middle of the space and still allow the edges of the 150 degree conical range to provide acceptable S/N. Which means you would need to put your computer 2.88m (9.45′) up to cover an area with a diameter of 10m (32.8′). Also, the use of multiple Lighthouses in multiple rooms would be a problem with the transmission frequency used, as pointed out in the article. Still, 20′ is more than I have in my office, and more than enough for my garage setup.

  • I want to see the rest of the setup.
    1) How does the PCI-E card look. Will I be plugging in the HDMI cable into the PCI-e card, another box further down, or even on the transmitter? Do I still need the link box hiding somewhere.
    2) How long is the cable. I would like to mount it on the ceiling or something so it doesn’t get to much interference but if it uses a special cable to the transmitter I need to see how long the cable is since I keep my computer in a closet.

    3) Also does the battery pack need to be QC3.0? Is it using one of the QC voltage like 9 or 12 volts? Or is it referring to that the battery pack recharges using QC and doesn’t output QC.

    • mirak

      I don’t think there is hdmi output anymore on the video card.
      The image is streamed to the PCI express card .

  • Trip

    I too want to know how far from the PC itself the transmitter can be mounted (cable length etc.). My PC is not directly adjacent to my room scale space, but rather is about 7 feet away from it with my motion simulator in between. I’d have to mount the transmitter so the sim wasn’t blocking the view of the play space.

  • Log

    I know this is completely unfounded, but I’m a little nervous mounting a transmitter like that on the top of my head.

    • Caven

      Then don’t mount the transmitter on your head. In the guide HTC accidentally released prematurely, they recommended placing the transmitter on the PC monitor, using a mount similar to many webcams.

      The part you actually wear is the receiver, which does not emit 60GHz radiation. Even if it did, studies have shown that human skin is thick enough to completely block 60GHz signals. I’d be more concerned with radiation in the 400-800THz range, which can cause blindness and burns if exposed to excessive concentrations of it.

      • Log

        Keywords were “completely unfounded” i wasnt looking for the “smart guy on the internet to do a google search” BTW, that is also a transmitter, how else do you think your position data, voice, and camera video gets to your computer?

        • Caven

          Sure, there’s probably also a transmitter in there, but it’s very unlikely to be a 60GHz transmitter, since data from the headset isn’t nearly as bandwidth intensive. Staying away from 60GHz for outbound data should help avoid potential interference with the video signal, as well as avoid the Line Of Sight issues that 60GHz is prone to. In the case of the TPCast, data being sent to the computer is done over 5GHz instead of the 60GHz used to send video to the headset.

          People have generally been concerned about the use of 60GHz in particular, which is why I only focused on that aspect. But as long as we’re talking about transmitters in general, everyone who uses a Rift or Vive has held transmitters in their hands and strapped transmitters to their face the entire time they’ve used one. After all, the motion controllers have to communicate with something, and that something is the radio built into the headset.

          It just drives me crazy to hear people worry about the mere possibility of a 60GHz receiver on top of their heads, when they’ve been perfectly fine wearing an actual transmitter right in front of their eyes the whole time–especially when the transmitter they’re ok with actually is capable of generating signals that can penetrate into the human brain. It’s the selective fear of RF radiation combined with worrying about the wrong part that manages to get under my skin. And really, it’s getting the source of the radiation wrong that bothers me most. If someone is worried about a wall-mounted transmitter filling a room with 60GHz radiation, I can respect that concern even if I personally believe there’s no danger. But when many people reflexively worry about an object in close proximity to their head that is literally no more dangerous than the other object that they’re already strapping to their head, I find it increasingly hard to be polite.

          Given the invisible dangers of radiation like UV light, x-rays, and gamma rays, I can understand why people might worry about RF radiation, but I do expect such people to have some understanding of where the radiation is actually coming from. A spectator who happens to be standing near the transmitter will get a stronger dose of 60GHz radiation than the person actually using the wireless VR headset. If someone fears 60GHz, they need to worry about the transmitter on the wall. And if someone fears 2.4/5GHz, they need to worry about cellphones, their VR headsets, and their home wireless network, not just an add-on wireless kit.

        • There is one transmitter, but it has little power.

        • Caven

          On the TPCast at least, that’s done with a 5GHz transmitter, not a 60GHz one. Also in the case of the TPCast, that transmitter isn’t even head-mounted, though admittedly it probably will be on the Vive wireless adapter. Anyway, there’s already a transmitter in the wired Vive headset (the controllers need something to talk to), so people have already been staring at a wireless transmitter mere centimeters in front of their eyes. And unlike 60GHz, the lower frequency signals commonly used by wireless adapters can penetrate far enough to reach the brain. After all, they’re capable of broadcasting through walls.

          Even if the Vive wireless adapter ends up using 60GHz to send data back to the computer instead of a more commonly used frequency, any energy beamed into the head is wasted, so it’s in their best interest to reflect such energy away from the head. Considering the transmitter has a 150-degree FOV, it seems that they’re already trying to focus energy where it’s most useful. It seems reasonable that they would do the same with the head-mounted part of the adapter, if they put a 60GHz transmitter in there too.

      • JB1968

        Are you sure that thing on head is really only a pure receiver? I thought there must be some communication back and forth at least for data syncing, IMU data etc.

        • Caven

          The Vive wireless adapter almost certainly has a transmitter in it due to the absence of an external module, but it seems unlikely that the transmitter will use 60GHz, since the TPCast chose not to. In fact, in the case of the TPCast, they decided to add a 5GHz-capable network router to their kit rather than make their 60GHz transmitter into a transceiver. Maybe HTC will rely on 60GHz for transmitting from the headset, but given the pretty severe limitations of 60GHz, there’s little reason to use it if the bandwidth isn’t being put to good use.

          Here’s a study called “Effects of Long-Term Exposure to 60 GHz Millimeter-Wavelength Radiation on the Genotoxicity and Heat Shock Protein (Hsp) Expression of Cells Derived from Human Eye” that found no adverse effects to 60GHz radiation exposure, and among other things they were looking for single-strand breaks in DNA, so they were looking quite closely for damage.

          Mind you, that’s with the cells being directly exposed to the 60GHz radiation. The human brain benefits from a protective barrier of skin and bone.

          Ultimately, the way I see it, the HTC wireless adapter can’t do anything that a VR user isn’t already happily subjecting themselves to simply by wearing a wired headset in the first place. 60GHz can’t reach the brain, and even if it could there’s no evidence of detectable damage.These days people are exposing themselves to 2.4GHz and 5GHz almost constantly which can reach the brain, regardless of whether or not they use VR at all.

          • JB1968

            Thanks for the detailed explanation. Yes, it’s true about the 2.4 and 5 Ghz expositure. Good to know it seems the 60Ghz band is not so harmful to us.

  • Having tried it, I can confirm that it is a cool technology that works very well

    • jj

      yes same and I agree!

    • Duane Locsin

      I believe it, and have seen the demonstrations, it will just not work well with laptops.

      It has proven itself, now it has to go the next step and be further integrated into next gen, so as not to split the base.

  • The cords, well a minor annoyance, aren’t as bad as say the cords on a music player. When you are out and about in the world, cords can get tangled and yank things around all of the time. But VR is really a home experience, where things are controlled and significantly less chaotic. Unless you have a particular use-case, wireless really isn’t that important. :/

    Now, FOV Rendering support, *THAT* important! And news about is rare. This is VERY frustrating.

    • Doctor Bambi

      I would argue that you’ve long since conditioned yourself to tethered VR and are no longer aware of just how much you’re doing to constrain your own natural movement. Wireless is probably something you need to try before really understanding its impact on the overall experience, and probably something you need to try for an extensive period of time until you brake out of your old tethered habits.

      • FireAndTheVoid

        Although I don’t think about the cord so much anymore, the first time I tried VR, I thought two things: (1) they needed to improve resolution / eliminate SDE and (2) they needed to get rid of the cord.

  • VRgameDevGirl

    Is this better than TPcast? I know Tpcast gen 2 looks sweet.

    • FireAndTheVoid

      Does TPCast gen 2 support the Vive Pro?

  • mirak

    It’s not to bad to have bought a device two years ago, and still be able to upgrade it without buying a new one.
    They should have though about upgradable screens though …

  • JustNiz

    150 degree field of view? Wait what? You can’t turn 360 with this?

    • mattman

      yeah? whats the story? can you turn 360? if not, its useless ! Please do advice.

      • Caven

        Yes, you can turn 360 degrees. Like the Vive Lighthouses or Oculus sensors, the transmitter is aimed into the playspace from outside, so there’s no benefit to having a 360-degree transmitter. 150 degrees ahould allow a lot of flexibility in placing the transmitter without wasting energy by broadcasting away from the play area.

    • Cl

      The transmitters range has 150 degrees fov. Since the reciever has that strange shape and its on top of your head you will be able to turn around all you want as long as you’re still in the transmitters fov.

      • benz145

        Yup this is correct.

  • jeff courtney

    Where do you vive owners get the money? Why not that money for a pc,gpu,headset and now cordless unit be used to contribute to others needs.Feed homeless its where you find happiness not in more excess.Praise Jesus!

    • R FC

      Its not inexpensive by any means, current pricing in the UK:-

      Vive Pro with Steam 2.0 tracking £1298.99
      Vive wireless kit £298.99
      Vive Pro adapter for wireless kit £64.99

      To leverage the display of the Vive Pro its recommended to use Nvidia GTX 1080Ti around £650

      or perhaps one of the forthcoming RTX GPU like FE 2080 (£749) or FE 2080Ti (£1099)

      Then if Valve release their Steam VR 2.0 “Knuckles” to replace the somewhat crude (and unreliable) Vive Wands, perhaps another £200?

      ouch!!

    • Caven

      An admirable idea! Let us know how many homeless people you’re able to feed with the sale of your computer.

      • Duane Locsin

        if Jeff sold his computer, how is he able to troll then?

        Public libraries are requiring people with memberships and I.D.s to use their computers now.

    • JJ

      we actually work instead of putting blind faith in jesus to give us shit…HAIL SATAN the true provider!!!!

    • JJ

      wow jeff you definitely should not have criticized us for spending money on vr and not giving it to the homeless. I was being nice before towards your religious ass sucking but now i give no shit. You’re religion is fake, keep that shit out of here because now i’m going to actively look for your posts and jump on them.

  • Duane Locsin

    “the Vive Wireless Adapter transmitter requires a connection to an internal PCI-E port, which means that anyone hoping to use the adapter with a laptop is out of luck…”

    sigh.
    VR is still struggling with a very slow install growth, the perception barrage of ‘doom and gloom naysayers’, relatively initial high price points of entry, expensive “pro” models, software is not where it ought to be and now this hardware add on fragmentations.

    I still believe Virtual Reality is a very powerful medium, with heaps of unforeseen potential that is here to stay…but the ‘Road to VR’ is looking to be a long, bumpy uphill one.

    Generation 2 needs to pull an ‘iPhone’ to show how revolutionary Virtual Reality really is.

    • JJ

      nah it doesnt need to “pull an iphone” its already revolutionary….

  • Nads

    This or tpcast gen 2??? I’m unsure! I own both vive and rift. Hardly use rift but would probably use it more if it was wireless. Which wireless is better for me? It should be the easier one to install and use daily, also I’m assuming I can use both headsets with tpcast2?

    • FireAndTheVoid

      I can’t find any information on TPCast gen 2. Although I’m sure they are working on that, I don’t expect it to be available anytime soon.

  • Courtney A Jeff

    It’s what rockstar said two years ago…that most of their players could barely afford a xbox1 or ps4 much less a gaming pc.That was in response and comment about them entering vr.The vive pro is to expensive.Got to give them credit for noir and ps for psvr though.Praise Jesus!

  • Bruce Banner

    I’m getting one of these for my Rift. Cheaper than a TPCast, no coil whine, and no green line to the far right of the right screen. I’ll put the excess Rift cable in a backpack with the battery pack, then run it back up to the right side of the headset to connect to the adapter. If it works well enough, then I’ll work on modifying a secondary Rift cable, cutting and splicing it down to a ~2′ cable instead. I’ll buy the adapter from the Microsoft Store so I can return it if there’s an issue. 1 of the youtubers told me they were told by the reps that their product will work with all of the pcvr headsets, so I doubt there’d be a problem. It should also work with the Windows MR headsets.

    • mirak

      It will never work with rift.
      Even tpcast had to do two separate models for Rift and Vive.

      • Bruce Banner

        The only reason the Vive needed a different version, is because the Vive has an extra dc power cable on top of the usb and hdmi cables. The Rift gets it’s power directly from the usb port. A youtuber was telling me a rep told him their product would work with any of the pcvr headsets.

  • HomeAudio

    Next company that does not keep up with the development of technology :/ Oculus completely ignored 200 FOV trend and TPCAST is releasing product for old generation of headsets :/ Current price for TPCAST should be about 120$… not more.

  • mirak

    I ordered it.
    It said I should have got it today but it seems it’s already out of stock everywhere.

  • Puden

    $300 or £300? How does that work? $300 is currently £228. Why are we being asked to pay almost $100 more than anyone else?? It can’t be shipping, as I can get it shipped from amazon for £10 and it cant be tax as that’s 20%..

    • Xron

      20% ~45pounds, =273+10 shipiing, ~-17pounds missing, and 300usd is before taxes, so here you have it.

  • Tyler Soward

    pre-ordered on bestbuy a couple weeks ago. Just got a delay notification that it won’t arrive until 10-1

  • johnny

    Better save that money for santa cruz :)