The Best Shotguns in VR (and what makes them feel great) – Inside XR Design

6

Half-Life: Alyx – Combine Shotgun

The next shotgun we’re looking at is the utterly unique shotgun from Half-Life: Alyx. This shotgun feels excellent, but I gotta start off right at the top and say the only major thing it’s missing for me is that it’s not pump-action!

Granted, the developers of the game clearly made it a priority to avoid two-handed weapons, which is why we ended up with this crazy pistol-like, breach-loaded, automatic shotgun. There’s really nothing else like it.

It might not be pump-action, but the way Valve did the chambering with the little flip-out lever still feels great.

And we can see this shotgun is great for so many of the same reasons we talked about with the Sunshine Shorty.

But I want to call out one of those things that was missing with the Sunshine Shorty. In Half-Life: Alyx, when you reload the shotgun, you get a unique sound when the gun is completely full of shells. Players quickly learn this noise means they can’t put anymore shells in the gun, which stops them from trying and accidentally throwing their shells on the ground.

View post on imgur.com

Unmute for sound

Alyx also has a custom hand pose to show the player pushing the shells into the gun, but it has hand-pose transitions as well, making the whole thing look smoother overall.

It’s also worth pointing out how great the recoil feels on the Alyx shotgun. Not only does the recoil animation strike a great balance between conveying the action of firing and the weight of this big metal weapon, we also get some sectionary motion with the slide kicking back which further sells that this is a real, working object.

And I have to say, the Alyx shotgun might have the best firing sound of any shotgun in VR. Listen to this thing. Again, this isn’t a realistic sound, but it sounds deliciously powerful and matches the deadliness of the weapon and the impact on the target.

View post on imgur.com

Unmute for sound

Not only does this shotgun have an incredibly unique design and killer sounds, it’s clear that Valve also thought carefully about exactly how it should work. This is evident in the fact that Alyx pulls out two shotgun shells every time. This cuts down the number of gestures needed to reload the gun from seven to just four. That means the player gets the benefit of having seven rounds in the chamber, but without needing to load seven individual shells into the gun. Valve added this clever little detail to support the pacing of combat they were aiming for.

There’s also multiple ways to close the breach after opening it—you can push it with your hand from several different areas or you can flick it closed which always feels awesome.

Continue on Page 3 »

1
2
3
4

This article may contain affiliate links. If you click an affiliate link and buy a product we may receive a small commission which helps support the publication. See here for more information.


Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."
  • XRC

    Thoroughly enjoying the double barrelled shotgun of "Into the Radius 2".

    It's very satisfying to remove shells from their box, load two into the chambers and place six on the sidesaddle. Close proximity interactions are working great with lighthouse tracking and Index controllers.

    Very effective during combat and easy to reload off the side saddle whilst under pressure; firing feels meaty with good haptics.

    Yesterday I was awarded a large box of shells after completing a mission, and immediately sent off into the forest to take out some pesky mimics

    • XRC

      A small update I figured out you can fill the left side pouch with shotgun shells so once your sidesaddle is deleted you can quickly load shells from the pouch and refill the sidesaddle during pauses in combat. As long as you only put shells in the pouch you'll only be pulling shell each time

  • Octogod

    Adore these. Thank you for making this series!

  • Amazing article, I love this series!

  • NL_VR

    i like shotguns, the only problem is pumping shotguns, the pumping move isnt compatible with my gunstock. i can use it if i think about it but its not optimal

  • Arno van Wingerde

    Excellent story and I understand the feeling! In this case though, being a lousy shooter and still fumbling with loading it as the first zombies goes in for the kill, I wish there would be settings for dumbed down versions as well were you have infinite ammunition and fewer or slower zombies, so I at least stand a bit of a chance getting beyond the first 10% or so of the game. Then, when I make it to the end I can try again, but with a simplified loading procedure and then again with the realistic method that is in the game now.