‘Into Black’ Showcases More ‘Deep Rock Galactic’ Vibes in New Trailer, Coming to Quest in October

2

Into Black, an upcoming co-op action adventure for Quest, showcased more of its Deep Rock Galactic-inspired gameplay in a new trailer, which also announced the opening of pre-orders.

Developed by The Binary Mill, the VR studio behind Resist, RUSH, Mini Motor Racing X and Gun Club VR, Into Black takes you to deep space for some familiar scrounging, mining and heavy exploration. Here’s how the studio describes it:

A lone wanderer on the edge of space, a mystery as old as the universe itself, and one little robot who just wants to make the tea.

Into Black is a First-Person action adventure that takes you into the depths of a mysterious alien planet.

Explore the endless darkness, mine valuable resources, and fight off alien beasts as you try to repair your ship and escape.

The game is launching with 20+ levels when it arrives in October, letting you gather resources and upgrade tools, the studio says. This includes multiple unique biomes, such as magma chambers, sunken caves, labyrinthine tunnels, alien nests, and more.

Check out the announcement trailer from last month to see more:

While you can play in both single player and co-op mode, Into Black is also set to feature a PvPvE mode, where you’ll be able to face off against up to 11 other players, forcing you to navigate “an ever-shrinking maze” that requires you to gather as much loot as you can.

SEE ALSO
The Most Anticipated VR Games of 2024 Coming to Quest, PSVR 2, and PC VR

Into Black is now available for pre-order, priced at $20, or 20% off its launch price of $25. In Europe, you can apparently nab it for a lot cheaper, with pre-order pricing at €12 instead of €15.

While the developer say it was designed to “leverage the power of Quest 3,” it also supports Quest 2 and Quest Pro.

This article may contain affiliate links. If you click an affiliate link and buy a product we may receive a small commission which helps support the publication. See here for more information.


Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • sfmike

    Very nice artistic design. I hope gameplay is good too.

  • Might give this a try.