CM Games, the developer behind the single-player survival shooter Into the Radius (2020), have released its long-awaited sequel via Steam Early Access today, bringing us back to the deadly Pechorsk Security Zone.

Like the original, Into the Radius 2 is an immersive VR survival shooter set in a surreal landscape filled with deadly anomalies. Serving up both single-player and two-player co-op (four-player to be added at a later date), you arm yourself with realistic weapons and venture deeper into the mysteries that lie within the Pechorsk Security Zone.

CM Games says the sequel retains some beloved features from the original, including “meticulously crafted weapons and attachments, a sophisticated loot-management system, and the freedom to explore the secrets of the dangerous locations teeming with anomalies and haunting enemies.”

Check out the trailer below:

Tempering some justifiably high expectations coming from the original Into the Radius, the team released this statement in a recent news update on Steam:

First, let’s address an obvious point – even the full release version of ITR2 cannot contain as much functionality and content as ITR1 currently has. Sad but true. The original has undergone a long development journey with numerous major and minor updates, both in EA and even after release. It will take time for ITR2 to reach the same level of content, and it’s simply impossible until full release at the earliest.

The EA version of ITR2 won’t be anywhere near comparable to the current state of ITR1 (i.e. expect a lot of bugs). However, it’s crucial for us to develop with player feedback, as this approach has proven successful with ITR1’s updates. This is the same principle we follow by launching ITR2 in EA.

The studio says starting today the early access version will include a tutorial location, a base, and its first large gameplay area, but it will lack the full narrative which is slated to arrive at some point.

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The so-called “small location”, offering a few hours of gameplay, will be the setting for the first missions and later an area for side quests, the studio says.

Image courtesy CM Games

The first main ‘Radius’ location however is said to be “significantly larger and more complex than the previous one,” noting it’s larger than any location in the original, and will offer 5 – 10 hours of gameplay in its current form.

The “fully revamped, next-generation” Explorer Base is said to make the gameplay experience more convenient, interesting, and revealing storyline changes that will unfold in the future.

The studio also listed things not to expect right away from its initial release:

  • Any story moments or episodes. Gameplay first; narrative elements are already present in the visual design and individual details. The story will be expanded in updates.
  • Wear, cleaning, repair, and any customization of weapons.
  • Hunger and its recovery.
  • Armor and helmets.
  • Completely new enemy types.
  • Full implementation of the Tide (only the most basic version will be present).
  • Laboratory at the Base, artifacts with perks, and their processing.
  • Difficulty settings.
  • A stable co-op mode with fully functional radios. As mentioned in the previous dev diary, this is the biggest technical challenge for us, and work on co-op reliability will continue until the game’s full release.

Make sure to check out the full news post for minimum and recommended specs, and more about what to expect starting today.

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The game is set to release today at 12:00 PM ET (local time here). You can grab it in early access over on Steam, priced at $40.

 

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • Soooo excited for this game! Loved the first one, this one looks like a leapfrog over the first.

  • XRC

    Excellent news. Thoroughly enjoyed the first game looks absolutely stunning on high resolution PCVR headsets, steamVR tracking made the intricate small movements around the body rig very accurate.

    look forward to trying the second game to see what has changed

  • Yann de Couëssin

    Purchased it yeasterday, so with just 2 hours of gameplay I can't fully detail my impressions, but it's very very promising :

    • Already a lot of fun, with no gamebreaking bugs so far

    • Gorgeous graphics. The game runs high settings with stable framerate, no crash

    • Real difficulty with gun fights (due to ammo management IMO), reliable on the guns feeling

    It seems CM Games prioritized exactly what we needed with this early access.
    For people that really want narrative though, you might wanna wait for updates.

  • david vincent

    $40 for only 5-10h of gameplay full of bugs, I will wait a bit.

  • NL_VR

    Impressive no early access complainer yet in the comments.
    if you are a out to complain about early access go play your "AAA flatscreen" games instead, they are so good…

    • ViRGiN

      Who are you talking about?
      The title is literally MEANINGLESS, there is nothing EARLY about getting to play a game that is so far from finished it will likely never leave early access, or it will go out of EA with next to no real significant changes after over half a decade cosplaying under that title.

      EA is food for gaybens, volunteering to deflect any and every criticism cause it's "EA"

      Pavlov 7 years after release still is EA.
      H3VR still EA.

      Here, ITR1 is still not exactly finished. But it's understandable they got fully burned out on PCVR and had to redesign the game, with Quest in mind, so it made sense to rather start working on the next title. They are punching above their weight for sure with this game again. ITR2 would not pop off if it was a flat game – but because its in VR, and PCVR is so dead, more people are willing to give it some slack. It does take #3 spot on most populated PCVR games, but it's because it's something actually new and not another rhytm game. Give it a few weeks and it will descend into obsolence.

      But paying full price ($40) for a game with such luckluster content is a bit of a crime. Why call it EA, when it likely still will be EA 3 years down the road?

      • ZarathustraDK

        Quest is early access VR.

        • ViRGiN

          Gorilla Tag #1 PCVR game

      • NL_VR

        ITR1 is one of the best games out there and i rather play that than tons of flat games.
        And ITR1 feels like a finished game. It got some more updates after leaving early access but in the end it was just adding more to a good game.
        ITR2 will surely get more updates, it's not even a game right now you could say. Like you can only play 2 maps and there is no story progression and coop is not working correctly.
        the only complain I can have that its pricey when it lacks so much but as a ITR1 fan I gladly pay for early access ITR2 hoping it turns out at least as good as ITR1.

        Early access has nothing to do with Valve which i assume you talk about, it a way for small devs to get funding early for their games.
        sure there are lots of devs that abuse it so you should really look up what you are buying. If you are not sure you can easy filter everything early access away and just ignore all those games.

        • ViRGiN

          Early Access has everything to do with Valve/Steam. That’s where it all started. Alphas, Betas, Demos, used to be free. Now we get faaar from finished games, at full price.

          Before EA there was “Greenlit” program, right? Now if you pay a developer fee to Valve, you can sell almost _anything_ on Steam. And this shows.

          Did you even read the EA notes on Steam page? Reading that, it feels like the game isn’t that far off from completion. But they are selling it for full price, with no plans to even raise it.

          • NL_VR

            All small devs dont have the funds to release demos, free alphas/betas etc especially not on the VR scene.
            You can have kickstarter or try to find investors for your game but it can be real hit or miss. Funding your game via early access is an easy way.

            I agree that many devs need to be better to write info about their games on steam, often the info isnt even update even after years of updates.
            That's why it's important that you get your self informed before you buy something, especially if its early access.
            like now I inform you that the game is far from finished, based on that I have actually played it..

          • ViRGiN

            How is that relevant?
            And how come none of what you said applies to indie devs in general, for flat/pc/consoles?

            This isn’t their first game. In fact, it has less features than the first, despite being a direct sequel. They sold ITR1 on multiple platforms, so they did make money and continue to do so.

            On steam, 25% reviews are negative for ITR2. I don’t get the impression that money is what they primarirly need – game dev is hard, and for VR there are almost no resources. It might be just skill issue.

            It looks to me like they are running out of money, by selling tech demo for full price (they already said on steam there is no plan to raise the price after full release), which just doesn’t make sense, but maybe banking on hardcore fans will work out for them.

            It’s just another disappointing release. Release hyped AF by the usual youtubers who recommend everything and then never play it again. Steam reviews shows a ton of basic issues, bugs carried on from the first game… I have zero faith in these devs.

          • NL_VR

            Lots of EA games out there that turns out good or to nothing.
            The perfect suggestion for people like you just to ignore early access. There isnt any other advice really. If you can't find or dont want early access games just ignore them.
            Early access is good if the options Is early access or no games at all.

            Lots of people have faith in the devs. ITR1 turned out great. It also made alot of changes during its early access period.
            Youtubers saying everything amazing is a different problem and doesn't really have any point in this discussion. You just need to find the one that share similar taste like you I guess.

  • Eddy

    I can hold off until the full release