An upcoming online workshop by XR development educator Circuit Stream will teach developers the basics of building applications for Oculus Quest.

With many of us a stuck at home with some extra time on our hands from not traveling (or getting dressed) it may be an opportune time to learn new skills.

Since 2015 Circuit Stream has been educating developers on creating AR and VR applications; later this month the company will run its 25th ‘XR Development with Unity‘ course, a 10-week program covering the ins-and-outs of creating AR and VR applications.

But if you’re not ready to jump in that deep, Circuit Stream is holding a one-day ‘Intro to Oculus Quest Development‘ live workshop online next week on Saturday, May 16th. The company says the class is open to beginners; Unity experience and an Oculus Quest are both recommended but not required.

By the end of the Oculus Quest Workshop, you will have developed an application for the Oculus Quest, understand the foundations you need to develop for mobile VR and get hands on with new features like hand tracking.

After the workshop, you’ll hear from a former Oculus designer on how to successfully design apps for the Quest and learn about resources available in the Quest ecosystem.

The $350 workshop runs for five hours and is taught live by a Unity Certified Instructor. Circuit Stream says participants can expect to learn the following during the workshop:

  • How to build an Oculus Quest app from scratch in Unity
  • How to use Unity’s build pipeline for Quest (Android SDK tools)
  • How to optimize your Unity app for Oculus Quest
  • How to design interactive UI/UX features for Quest
  • How to add hand tracking to your Oculus Quest app
  • How to publish your app to the Oculus store
  • How to design mobile VR experiences around the industry’s best practices

You can get more details and sign up for the workshop on the event page.

SEE ALSO
Oculus 'Designing for Hands' Document Introduces Best Practices for Quest Hand-tracking

Circuit Stream hosts a range of other workshops, some free and on-demand, focusing on topics like introductory AR development, AR face tracking, VR training, building UI for hand-tracking, AI character behavior, and more. You can see the complete list of on-demand and upcoming live workshops here.

Newsletter graphic

This article may contain affiliate links. If you click an affiliate link and buy a product we may receive a small commission which helps support the publication. More information.


Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."
  • fuyou2

    DON’T EVEN BOTHER…YOUR APP MUST BE PRE-APPROVED!!!!! AND ONLY LARGE COMPANIES ARE SELECTED….OCULUS CHANGE YOUR RETARDED AND UNFAIR SUBMISSION PROCESS…STOP KILLING AN IDEA BEFORE IT’S EVEN DEVELOPED.

    • Andrew Jakobs

      You forgot your Caps Lock is on….
      If you need their approval of your idea before you start developing, then you are just a crap developers.. You start out by just go ahead and develop a prototype of what you think would be a fun/good game and then you might present it to them, OR you go ahead and still create it and publish it yourself on the other platforms and wait for oculus to ask if you want to port it to theirs, or just sell it as a sideloading app.
      Looking at all the apps that are available on the Oculus store it’s clear they don’t only select large companies..
      I guess you just presented a crap design if your game was dismissed by them.
      And how serious do you think we take you with a name like ‘fuyou2’ and having messages all caps..

      • I have a very popular app on different platforms, but I can’t get it into the Quest store, but it is on the Go store

  • fuyou2

    YOUR APP WILL BE REJECTED!!.. ONLY LARGE COMPANIES…FU OCULUS..

  • $350? Wow

  • Ace

    $350 isnt bad for a full intro course but it is bad when we’re in a crashing recession that’s gasping for air and saying it’s alright don’t worry it doesn’t need help

    • People online are big and bold

      Ace = idiot

  • Jessica Colins

    well, isn’t it too much for 5 hours. I don’t think it’s possible to learn VR programming in 5 hours/ Have anyone tried it?