New Quest Game from ‘Job Simulator’ Studio Surprise-launches This Week, Built Entirely Around Hand-tracking

open beta starts September 26th

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Owlchemy Labs, the Google-owned studio behind Job Simulator (2016) and Vacation Simulator (2019), surprise announced its next VR title today, a hand-tracking-tastic social co-op game called Dimensional Double Shift. And you can get ready to multiplayer job this week.

Launching for free on Quest on September 26th, Dimensional Double Shift lets up to four players work at the Gas N’ Grill, an omnidimensional diner and service station owned by Conglomni Corp.

Promising to pack in the studio’s patent madcap humor and plenty of very human jobs, players work together to operate the service station and sling greasy bites to an eclectic array of creatures from all over the Omniverse.

Image courtesy Owlchemy Labs

“Players will cook, fix, refuel, incinerate, soak, and serve the bizarre citizens of each dimension, earning rewards and progressing in their career with corporate-approved Conglomni Corp. swag. Don’t waste any food — Conglomni Corp’s resident manager, ALICE, is always watching,” the studio says.

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Moreover, you won’t need to pick up a controller, as Dimensional Double Shift is designed exclusively for hand-tracking, which Owlchemy has notably adopted across both Job Simulator and Vacation Simulator on Quest.

Image courtesy Owlchemy Labs

Following its open beta, which launches for free on Quest on this week, the studio says we should expect regular content drops, including more dimensions, gameplay activities, and features.

Owlchemy hasn’t shared whether it will eventually monetize the game at full launch, however confirms that beginning bits of the game will remain free for players.

The studio also hasn’t mentioned whether it will support more platforms beyond Quest in the future, highlighting however that it’s traditionally a “multiplatform studio.”

You can download the game for free over on the Horizon Store here once it goes live on Thursday, September 26th.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • ViRGiN

    Well, even Google cares more about VR than gayben ever did or will.
    Boycott steam! They recently had 38 million concurrent players.