As ever, it’s great to hear Carmack’s brutally honest and informed insight into the world of VR and with regards to the Oculus Rift. Toward the end he also mentions that we wants to make the Oculus Rift a more direct part of the Doom 4 development process rather than an afterthought:
One of the first things I’m going to do after the BGF edition of Doom 3 ships is move all of this code development work that I’ve done for virtual reality into the Doom 4 code base. […] It’s part of my game plan to have [the VR code base] in for the entire rest of Doom 4 development, have it be something that goes through regular QA and is really part of the release cycle rather than something that’s tacked on as a weird extra at the very end of development.