‘Jurassic World Aftermath: Part 2’ is Set to Land in September, New Trailer Here

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Jurassic World Aftermath: Part 2 is now set to launch on September 30th on Oculus Quest, less than a year after Part 1. And we’re glad it’s coming soon—the original was a quality game but felt like it got cut short with a serious cliffhanger.

Coatsink, the studio behind the game, today announced the release date of Jurassic World Aftermath: Part 2 alongside a trailer for the game:

To hype the announcement, the studio says it’s offering the original Jurassic World Aftermath: Part 1 at a 20% discount for one day only on August 27th.

The studio is promising that the game will bring “all-new locations, puzzles and dinosaur encounters.” From the trailer we can clearly see that a tyrannosaurus rex is on the table, and from a screenshot it looks like a triceratops will join the fray too.

Image courtesy Coatsink

We expect that Part 2 will continue to feature the velociraptor—which loves to stalk the player in a game of cat & mouse—as a recurring threat; it’ll be interesting to see what role the other dinosaurs play.

Jurassic World Aftermath: Part 1 was released back in December and has been one of our favorite Quest games in the last year (our review). Though it hit a lot of the right notes, it felt like it was cut short with the way the game ended in a cliffhanger that really seemed more like the mid-point of its gameplay and narrative arc. But hey, we’re glad to see that Part 2 is ready less than a year after Part 1. Here’s to hoping that Part 2 has a bit more meat on the bone and doesn’t leave us hanging until a Part 3!

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."