Anime-style Action Adventure ‘The Tale of Onogoro’ to Release on Quest March 17th

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Earlier this month, Amata, the studio behind VR escape room game Last Labyrinth (2019), announced a new action-adventure title for the Quest platform called The Tale of Onogoro. The studio has now confirmed a March launch date, releasing exclusively on Quest and Quest 2.

Update (February 28th, 2022): Amata announced that The Tale of Onogoro is officially launching on the Quest platform worldwide on March 17th, 2022, priced at $30. You can add it to your wishlist here.

In addition to its native Japanese language, the game also supports English, French, German, Korean and Spanish. The original article announcing The Tale of Onogoro follows below:

Original Article (February 10th, 2022): Lead by producer and director Hiromichi Takahashi, The Tale of Onogoro (オノゴロ物語) is said to combine traditional Japanese culture and steampunk elements, letting you solve puzzles and battle giant ‘Kami’ beasts with Japanese high priestess Haru.

Players wield ‘Celestial Weapons’ to help Haru deactivate the Divine Boundaries and quell the Kami.

Image courtesy Amata

The Tale of Onogoro is said to arrive on the Meta Quest platform sometime in Spring 2022, priced at $30.

The studio hasn’t mentioned other platforms besides Quest. In its original teaser trailer back in January it was said The Tale of Onogoro was simply coming to VR. Now the studio’s official trailer has been bookended with Meta logos, which points to timed platform exclusivity.

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Back in 2019, Last Labryinth simultaneously released on Quest, SteamVR and PSVR. It’s clear Amata has the know-how to navigate the quirks of developing for all major VR platforms, so it may only be a matter of time before we learn about other platform releases.

You can find out more about The Tale of Onogoro on the official website.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.